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Gizmo cleanup and bug fixes #6323
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Co-authored-by: Will Eastcott <will@playcanvas.com>
willeastcott
approved these changes
Apr 30, 2024
There's no public API changes with this PR, right? |
No it was just the calculateTris which was removed |
slimbuck
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May 20, 2024
* WIP: reworking calcPoint code * fixed ray and plane intersection direction issue * WIP calcPoint cleanup for gizmo * split up different point calculatoin into branches in calcPoint * removed unused point rotation code * extracted scale and rotation calcPoint into their own classes * removed excess tmp vector * extracted out project to line code * updated normal calc code * cleaned up rotation facing calculation * updated lighting in example * updated facing epsilon to threshold * modified base class calcPoint * fixed gizmo local rotation when orthographic * removed unused variables in gizmo-transform and renamed internal properties * made sure to update mesh materials with new colorAlpha * renamed calcPoint * reused same ray and plane objects for _screenToPoint * removed extra variables created * added instruction keybinds and maintained coordspace when switching gizmos * extracted triangles directly from geometry * moved tris generation to inside geometry * Update src/extras/gizmo/rotate-gizmo.js Co-authored-by: Will Eastcott <will@playcanvas.com> * cleaned up comments and variables * space refactor * moved calculateTris back into tri data class * fixed linting issue * fixed scale invariant for gizmo and set device maxPixelRatio * removed unused code --------- Co-authored-by: Will Eastcott <will@playcanvas.com>
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Fixes #6262
calcPoint
into separate overloads for each subclass (and renamed toscreenToPoint
colorAlpha
MeshTriData
class to extract triangles from geometry (moved tri extraction to geometry and renamed class toTriData
)Preview