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Creative Making: Advanced Physical Computing

Phoenix Perry

All class information is living here: https://github.com/ual-cci/ual-pcomp-2019

Mondays from 9.30 - 1.30, rooms TBA

Visit my office hours: phoenixperry.youcanbook.me

Brief with assignment dates coming soon. Know your final projects should be done by the last day of class and your in class assignments should be done by class time each each.

Introduction

Physical Computing systems let designers re-think and critique how computational interactions are designed. You can see these creative innovations in museums, galleries, stores, games, robotics, immersive theatre performances, connected apps, dance, AR, MR and beyond. Our world is sonic, tangible, tactile, visually dynamic, olfactory or any combination of these sensations. How can we create computing systems which engage us beyond the screen? The course will explain and demonstrate how the environment can be seen as data measured by sensors. We will explore the intersection of the interface with the body using systems we create. This study encompasses basic physics, electronics, programming and software engineering. The practical objective of this course is the development of the skills needed for designing and building interactive physical devices.

Indicative Content

  • Build physical systems using modern prototyping techniques
  • Create PCB circuit boards
  • Write original programs for a micro-controller
  • Creating a compelling physical enclosure for a physical computing system
  • Using 3D printers and laser cutters

On completion of this unit you will be able to:

  • Design a physical computing specification
  • Implement a physical computing system from a design specification
  • Critically evaluate a physical computing system from an engineering or an artistic perspective
  • Critically discuss ethics and values around fabrication technologies

For more information about Learning Outcomes, go to section 2.1: Course Aims and objectives and Marking criteria website http://www.arts.ac.uk/assessment/markingcriteria/index.html)

Assessment Requirements

  • Portfolio of work: documenting the outcomes for the set project work. This will also include a research weblog documenting your iterative design and development process specifically in the areas of physical computing. (50% weighting of unit mark)
  • An original creative work An original work of art using physical computing and fabrication techniques (50% weighting of unit mark)

For more information about how your assignments are marked, please go to section 4.0: assessment. You will receive an assignment brief, which will give you more detail.

Teaching and Learning Methods

To enable you to demonstrate achievement against the learning outcomes, the subject will be introduced through a range of studio-based workshops and assignments supported where appropriate by lectures, seminars, critiques and visits.

Essential Reading

New adiitions

Norman, D. A. (1988). The Design of Everyday Things. New York: Doubleday.

Parisi, D. (2018). The Archaeologies of Haptics. Minesota Press.

Great references full of project ideas.

Igoe, T. (2011). Making things talk (2nd ed.). Farnham: O'Reilly.

Blum, J. (2019). Exploring Arduino: Tools and Techniques for Engineering Wizardry. John Wiley & Sons; 2nd edition.

Horowitz, P. (2016). The Art of Electronics Third Edition, Cambridge Press (Fair warning, this is a tome and comes with a lab book which rocks but this is real engineering, not engineering for fun. It's amazing though and I love it. It might not be for youif you're a dabbler.)

Further Reading

Pullman, G. (2009).Design Meets Disability. MIT Press

Saka, K. (2010). Karakuri: How to Make Mechanical Paper Models That Move. Saint Martin's Press Inc.

Scarpino, M. (2015). Motors for Makers. Que Publishing.

F. Mims III. (2000) Getting Started in Electronics. Book Renter.

Periodicals

Hackspace Magazine, Make Magazine.

Web Ref:

communities and learning

http://www.arduio.com

https://www.instructables.com

https://www.hackaday.com

http://hackspace.raspberrypi.org

shops but also with learning materials

https://shop.pimoroni.com/

https://www.adafruit.com (huge learning resource)

https://www.sparkfun.com (important learning resource)

https://www.rapidonline.com

https://www.farnell.com

Basic Information

Using the Library

The Library Services Web pages aim to provide quick access to a range of relevant high quality e-resources http://www.arts.ac.uk/study-at-ual/library-services/ http://elearningsupport.myblog.arts.ac.uk/moodle/student/

http://arts.ac.libguides.com/lynda

Study Skills

Visual Directions (a resource for developing sketchbooks and reflective writing)
http://cltad-web2.arts.ac.uk/cetl/visual-directions/

Moodle: http://moodle.arts.ac.uk/

Personal and Professional Development

PPD coach: http://www.arts.ac.uk/induction/content/ppd-coach

Student Enterprise and Employability (SEE): http://see.arts.ac.uk/resources/

Marking Criteria

Marking criteria website (student version) http://www.arts.ac.uk/assessment/markingcriteria/index.html

Harvard Referencing

The Harvard Referencing Style on Cite Them Right Online is the standard for all UAL taught courses.

Cite Them Right Online can be accessed via the e-library through the database A-Z list: http://arts.ac.libguides.com/databases-a-z

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