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openxr_macos_editor

This is a Godot external openxr editor module for macos. Since the in-tree build disables openxr module as a whole on macos, this module simply builds the editor part so that we can edit action sets, profiles and so forth on macos.

How to use

This module needs to be compiled with Godot, so you need to clone both this repo and the Godot source code. Then compile godot with it as a custom module:

$ git clone https://github.com/godotengine/godot.git
$ git clone https://github.com/pendoragon/openxr_macos_editor.git /path/to/this/module
$ cd godot
$ scons platform=macos custom_modules=/path/to/this/module --jobs=$(sysctl -n hw.logicalcpu)

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