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Volume rendering using ray casting algorithm

Demo application applying volumetric rendering on CT scans of human skull.

This project implements the volume rendering using Raycasting algorithm with modern OpenGL API and the shading language GLSL using JOGL and Kotlin.

Screenshot

screenshot

Run instructions

To run application your graphic card needs to support OpenGL 3.3 and higher.

./gradlew run

References

Volume_Rendering_Using_GLSL

Volume data source

The Stanford volume data archive

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Demo application - Volume rendering using ray casting algorithm

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