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Support for multi-adapter D3D + fix closing lid issue #30

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Commits on Dec 5, 2020

  1. Initial support for multi-adapter d3d context

    - separated device properties from dxglcontext
    - added check for device associated with monitor during render phase
    - framebuffer associated with device rather than context
    marcotod1410 committed Dec 5, 2020
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Commits on Jan 7, 2021

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Commits on Jan 9, 2021

  1. Moved adapter point check outside of Render

    - added fallback for point not matching any device
    marcotod1410 committed Jan 9, 2021
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Commits on Mar 14, 2021

  1. Bugfix: crash when closing lid of laptop with duplicated displays

    - renderer retains the handle of the current monitor and is updated periodically
    - in case it is not found before rendering, clear the context and wait for another valid monitor handle before rendering again
    marcotod1410 committed Mar 14, 2021
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