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Support for multi-adapter D3D + fix closing lid issue #30
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Commits on Dec 5, 2020
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Initial support for multi-adapter d3d context
- separated device properties from dxglcontext - added check for device associated with monitor during render phase - framebuffer associated with device rather than context
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Commits on Jan 7, 2021
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Commits on Jan 9, 2021
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Moved adapter point check outside of Render
- added fallback for point not matching any device
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Commits on Mar 14, 2021
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Bugfix: crash when closing lid of laptop with duplicated displays
- renderer retains the handle of the current monitor and is updated periodically - in case it is not found before rendering, clear the context and wait for another valid monitor handle before rendering again
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