Skip to content

Commit

Permalink
One hitpoint collision for moves should be enough.
Browse files Browse the repository at this point in the history
  • Loading branch information
katajakasa committed Dec 15, 2013
1 parent fc0dd33 commit b65f881
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/objects/har.c
Expand Up @@ -355,7 +355,7 @@ void har_collide_with_har(object *obj_a, object *obj_b) {
har *b = object_get_userdata(obj_b);

// Check for collisions by sprite collision points
int level = 2;
int level = 1;
af_move *move = af_get_move(&(a->af_data), obj_a->cur_animation->id);
vec2i hit_coord = vec2i_create(0, 0);
if(a->damage_done == 0 &&
Expand Down

0 comments on commit b65f881

Please sign in to comment.