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The source

You can find the source for the tutorials here, while the tutorials themselves are located at my blog.

The tutorials

The tutorials are made by me and as such, it is possible that they could teach you non-optimal or even wrong ways to do things, or something might simply not work.

If you do find anything wrong with them, or know of a better way to do things, feel free to message me here or leave a comment on the blog.

Authors

  • Source code written by Natan Žabkar
  • Images created by Tjaša Žurga
  • 'tetris.mp3' file taken from cocos2d source

Disclaimer

You are free to use and redistribute the source in it's original or modified form as long as you provide credit to the author and a link to the tutorials, except in the case of the 'tetris.mp3' file, which follows the cocos2d source license, copied below from the cocos2d source svn trunk on 07.10.2013

cocos2d licence

# cocos2d
# Copyright (c) 2008-2012 Daniel Moisset, Ricardo Quesada, Rayentray Tappa,
# Lucio Torre
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
#   * Redistributions of source code must retain the above copyright
#     notice, this list of conditions and the following disclaimer.
#   * Redistributions in binary form must reproduce the above copyright
#     notice, this list of conditions and the following disclaimer in
#     the documentation and/or other materials provided with the
#     distribution.
#   * Neither the name of cocos2d nor the names of its
#     contributors may be used to endorse or promote products
#     derived from this software without specific prior written
#     permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.

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The source for my tutorials for Pyglet and Cocos2d

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