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Dumpster fire 0.0.2

This is an old game project that's on (indefinite? 👀) hiatus since I wasn't sure which direciton to take it in.
It's roughly just messy entt/box2d/sfml/imgui boilerplate at this point.

Last I left off was somewhere in networking code, which really illuminated the need for a proper design pass. This ... never happened, lol.

I'm not sure if I'll ever pick this up again, but I'm keeping it around since it's a good example of my code style and I might want to reference it in the future.

Table of Contents

  1. Building
    1. Source
    2. Documentation
  2. See also
  3. Dependencies
  4. Asset Attribution

Building

Source

cmake -S . -B build     # generate the build files
cmake --build build     # build the project
./build/Debug/main.exe  # run the project

Documentation

cmake --build build --target docs

See also

Dependencies

Asset Attribution

assets/fonts/victor-pixel.ttf

About

Old project; no longer in active development.

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