Add a spawned persistent spheres (peer to peer) example #327
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The example is similar to #326 but here with spawned spheres.
I created a
spawner-persistent
component andpersistent-p2p
that handle the logic of keeping the persistent entities peer to peer. The spheres are kept in the room if there is at least one participant remaining in the room.This is related to #265, it's the first time we use the
applyPersistentFirstSync
api in an example.Next example would be persisting it server side.