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[WIP] neomake#get_nearest_error: use existing lists, update locations #2461

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@blueyed blueyed commented Feb 6, 2020

Working towards floatwin/popup window support.

TODO:

  • still use a script var to store errors, since having this window-local does not show known errors for split windows (although signs etc are there)

@blueyed blueyed changed the title neomake#get_nearest_error: use existing lists, update locations [WIP] neomake#get_nearest_error: use existing lists, update locations Feb 6, 2020
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