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make COA work with linked group #93

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@dddjef dddjef commented Apr 26, 2018

two changes in order to drive sprites with bones. The main idea is to use puppet rig as linked group in shots, and still have control on sprites slot index. Another change to update in realtime a slot index when a driving bone is used.
I've tested this on a few shots, seems to work. Use at your own risk

two changes in order to drive sprites with bones. The main idea is to use puppet rig as linked group in shots, and still have control on sprites slot index. Another change to update in realtime a slot index when a driving bone is used.
Use at your own risk
@dddjef dddjef changed the title Update __init__.py make COA work with linked group Apr 26, 2018
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