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Code cleanup, distribution of responsibility.

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@naelstrof naelstrof released this 17 Jan 21:59
· 64 commits to master since this release
  • No longer do I have built-in routines for determining hit renderers, it's up to you to figure out which colliders belong to what renderers!
  • You may now request textures of specific formats and modes. For example if you wanted to do signed distance fields you may want an R8, LINEAR mode texture.
  • Inside out models now cause an editor-only error message that helps determine why decals aren't rendering.