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Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)

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NiagaraFlocking

Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)

Demo : https://www.youtube.com/watch?v=9U0NQuswnK0

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Reference

Reynolds, Craig (1987). Flocks, herds and schools: A distributed behavioral model. SIGGRAPH '87: Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques.

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Flocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)

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