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Adapt and extend README.md.
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Tim Weißker committed Jun 17, 2016
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# Massive Mobile Multiplayer Framework
The Massive Mobile Multiplayer Framework is a sofware platform designed to enable setup-free interaction with shared public displays through personal mobile devices. In this repository, we provide its backend implementation together with the MMMBall application, a real-time soccer game to which client devices can connect and play along. Using a frontend interface which resembles a game controller, users can control their respective soccer players easily.
# Massive Mobile Multiuser Framework
The Massive Mobile Multiuser Framework is a sofware platform designed to enable setup-free interaction with shared public displays through personal mobile devices. In this repository, we provide its backend implementation together with the MMMBall application, a real-time soccer game to which client devices can connect and play along. Using a frontend interface which resembles a game controller, users can control their respective soccer players easily.


# Setup and Installation
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- For new application contexts to be developed, the stubs in templates/ may help.

# Publications and Demos
- Evoke 2015 Interactive Competition (www.evoke.eu/2015), Video: https://www.youtube.com/watch?v=JMjnLeUSLN4
- T. Weißker, A. Berst, J. Hartmann, and F. Echtler. 2016. MMM Ball: Showcasing the Massive Mobile Multiuser Framework. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 3796-3799. DOI: http://dx.doi.org/10.1145/2851581.2890232
- T. Weißker, A. Berst, J. Hartmann, and F. Echtler. 2016. The Massive Mobile Multiuser Framework: Enabling Ad-hoc Realtime Interaction on Public Displays with Mobile Devices. In Proceedings of the 5th International Symposium on Pervasive Displays (PerDis '16). ACM, New York, NY, USA

# Troubleshooting
## Compilation of mickelson's version of SFML
As outline by mickelson himself, the following steps need to be executed in order to get the Raspberry-Pi-version of SFML running.
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