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Take sprite rotation into account when applying the bush effect #146

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In RGSS the bush effect covers the bottom of the sprite regardless of rotation. To replicate that, we need to calculate a slope-intercept for the shader to use.

@WaywardHeart WaywardHeart force-pushed the spriteBushRotation branch 2 times, most recently from ce12247 to f4bb70d Compare January 14, 2024 08:58
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