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Clarify behavior of lanczos3Scaling and enableBlitting settings #100

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WaywardHeart
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@Splendide-Imaginarius
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I'm actually intending to tweak the Lanczos behavior so that it works even when blitting is enabled (that is to say, it will use the Lanczos shader instead of a hardware blit, since that will hopefully be less surprising behavior).

@Splendide-Imaginarius
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@white-axe observed that the shader-based interpolation methods actually don't work at all on macOS, because hardware blitting can't be disabled on macOS. So I guess that's another reason to fix this properly.

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