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Unity3d ScriptableObject components model

Allow to compose CSharp plain classes at ScriptableObject, with SerializeReference, and use it with similar API as GameObject/Component such as:

  • AddComponent()
  • AddComponent(T)
  • GetComponent()
  • TryGetComponent(out T)
  • RemoveComponent()
  • RemoveComponent(T)

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Allow to compose CSharp plain classes at ScriptableObject and use it with similar API as GameObject/Component

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