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Hello Pixi Dragonbones

(Also known as: How to use Dragonbones with Pixi5 and Webpack without going insane)

[For added shock] (Internet explorer for dramatic purposes)

This is meant to be used with Yarn 🐱

(however you should be able to use npm)

This boilerplate includes:

  • PixiJS v5 (the thing you came for)
  • DragonBones (the other thing you came for)
  • Typescript (making javascript a better place)
  • stats.js (to know how fast are you going)
  • dat.gui (to make the cool demo selector)
  • Webpack (will make all your code into an ugly ball)
    • Webpack Dev Server (will host said ugly ball to debug locally)
    • HTML Webpack Plugin (will help your code have an index.html)
    • Copy Webpack Plugin (will copy your assets to your build)
  • ESLint (will force your code to be pretty)
    • ESLint Typescript (will make ESLint actually work for typescript)
    • ESLint Prettier (will force your code to be prettier!)
  • .gitIgnore and .gitAttributes (my paranoid approach to configuring git)

How to use:

Step 0: Get Yarn (classic). https://classic.yarnpkg.com/lang/en/
Honestly I don't know exactly why it is better than npm but it has a cute kitty, I am sold

Step 1: Clone the repo (or download as ZIP)

Step 1.5: If you cloned the repo, detach yourself (delete the .git folder).

Step 2: Run yarn install (or if you are a rebel, npm install)

You are done

Now you can run yarn run test to build, start watching your source code (rebuilds when you save) open a localhost:3000 server so you can test in your own browser!

Try yarn run build to make a build in a folder called build. You can cut this folder since your assets were copied from your assets folder. No more keeping your assets in the dist folder like a caveman!

Finally, try yarn run lint to make your code look prettier.


Major things I learnt:

  • Force Webpack to create a PIXI global object with this simple trick: new webpack.ProvidePlugin({ PIXI: 'pixi.js' }),.
  • Original examples used a manually created (and deprecated) WebGLRenderer. This uses the integrated renderer in Pixi's App.
  • Some animations names are reused. dragonBones.PixiFactory.factory.clear() will reset the factory allowing for clean loading of the samples.
  • For some strange reason, even if you have all the assets preloaded, if you try to render a mesh deforming animation immediately after creation you will crash. Wait a bit and then addChild it.
  • Somehow, someway, this works in Internet Explorer. I don't know what kind of black magic is this.

Demo Files

The demo files are the one provided by the dragonbones repo.
Copyright (c) 2012-2018 The DragonBones team and other contributors.