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Releases: microsoft/glTF-Toolkit

v1.7.0

16 Jan 21:20
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For usage see the README.

Requirements:

Change log:

  • Update GLTF SDK and DirectXTex to latest
  • Prevent a "key already exists in IndexedContainer" exception
  • Allow removing redundant textures
  • Perform material processing after lod merging
  • Fix issue with NRM packing

v1.6.0

13 Aug 21:58
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For usage see the README.

Requirements:

Change log:

  • LOD merge corrections for tangents and skeletal animation data
  • Update to glTF.CPP 1.5.19 (breaking changes)
  • Update DirectXTex
  • Correct texture loading/packing for sRGB and alpha channel handling.
  • Add a Specular Glossiness to Metallic Roughness conversion step to workflows.
  • Ability to apply Draco mesh compression (Windows 1809 only)
  • glTF with Draco compresses meshes can be used as input

v1.5.0

29 May 21:21
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For usage see the README.

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Change log:

  • Use BGRA format for NRM (HoloLens) texture packing
  • Code refactoring and minor fixes

v1.4.0 - 1803 Update

16 Apr 18:01
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Update for Windows 10 1803 (Spring Creators Update)

For usage see the README.

Requirements:

Change log:

  • Support for Windows 10 1803, including HoloLens support and platform/version flags (#18)
  • Improvements for LODs with shared materials (#14)
  • Report file not found errors instead of crashing (#16)
  • Support for packing textures with different sizes (resizing)
  • Support for BC7 SRGB textures (fixed color space) and parallel compression on CPU (#19)

v1.3.0

21 Feb 23:21
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  • Add animation channels and skins to LOD merging (#12)
  • Make texture compression work in release builds when no Direct3D hardware is available (#11)
  • Update all NuGet packages to latest and fix breaking changes (#13). Includes performance fixes from Microsoft.glTF.CPP and DirectXTex fixes.

v1.2.0

07 Feb 00:31
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Bug fixes for LOD merging (#7) and empty MR/occlusion textures

v1.1.0

20 Dec 22:04
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Fixes issue #3 with texture sizes not being multiples of 4.

For usage see the README.

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v1.0.0 - First release

07 Dec 21:55
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First release of the Microsoft glTF Toolkit and the Windows Mixed Reality asset converter

For usage see the README.

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