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Octave

A 3D Game Engine for GameCube, Wii, 3DS, Windows, Linux, and Android

Windows Setup

  1. Download and Install:
    • Visual Studio Community 2022 (with C++ support)
    • Vulkan SDK (During install select "Shader Toolchain Debug Symbols - 64 bit" and deselect all other options)
    • devkitPPC for GameCube/Wii development (Optional)
    • devkitARM for 3DS development (Optional)
  2. Build shaders by running compile.bat in Engine/Shaders/GLSL
  3. Open Octave.sln
  4. Switch to the DebugEditor solution configuration
  5. Set the Standalone project as the Startup Project
  6. In the debug settings for Standalone, change the working directory to $(SolutionDir)
  7. Build and run Standalone. This is the standalone level edtior if you were making a game with Lua script only.

Linux Setup

  1. sudo apt-get install g++
  2. sudo apt-get install make
  3. sudo apt-get install libx11-dev
  4. sudo apt-get install libasound2-dev
  5. Install Vulkan SDK
  6. Install devkitPro Pacman for GameCube/Wii/3DS development (Optional) (https://devkitpro.org/wiki/devkitPro_pacman)
  7. Install GameCube/Wii/3DS development libraries (Optional) (https://devkitpro.org/wiki/Getting_Started)
    • sudo dkp-pacman -S gamecube-dev
    • sudo dkp-pacman -S wii-dev
    • sudo dkp-pacman -S 3ds-dev
  8. Run Engine/Shaders/GLSL/compile.sh

Linux Setup (Visual Studio Code)

  1. Open the root folder in VsCode.
  2. Run the Linux Editor config.

Linux Setup (Terminal)

  1. From the root directory cd Standalone
  2. Run make -f Makefile_Linux_Editor
  3. Go back to the root directory cd ..
  4. Run Standalone/Build/Linux/OctaveEditor.out It's important that the working directory is the root directory where the Engine and Standalone folders are located.

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A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.

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