Skip to content

mastermobin/GodotInAppBillingForCafebazaar

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CafeBazzar InAppBilling For Godot 3.1.Dev

In this repository we implement some classes to connect and communicate with CafeBazaar In App Billing Service

How To Use ?

In this section we explain how to use these classes for creating a connection

Step 1 : Add CafeBazaarIAB Permission

You need to open your export settings ( Project -> Export ), and add an android export or select it in case you created one before, go to the User Permissions section at the bottom of the fields of the Options tab and fill the first empty permission by this value:

com.farsitel.bazaar.permission.PAY_THROUGH_BAZAAR

Step 2 : Set Android Export Templates

To export or test your game IAB Implementation, you need to add our export templates to your export settings. Open android export like you did in Step 1, and go to the Custom Package part of the Options section, then select debug and release apk files available in Android Templates directory.

Step 3 : Add GDScripts To Resources

Paste GDScripts into resource directory and link CafeBazaar.gd to a simple node on the scene to communicate with it.

Step 4 : Usage

Just get that node linked to Cafebazaar.gd and use its methods :

Method Name Description
startSetup (String key) Connect to The Cafebazaar IAB Service and get ready for working with that and emit on_iab_setup_finished signal when getting response from Cafebazaar.
launchPurchaseFlow (String skuID, String developerPayload) Open Cafebazaar purchase dialog and emit on_iab_purchase_finished signal at the end.
consumeAsync (Purchase purchase) Consume a consumable stuff whenever you want, you can do it at end of purchase. This method emits on_iab_consume_finished signal at the end.
queryInventoryAsync (bool skuDetailsFlag, List skuList) Returns skuList items info from Cafebazaar and you can use it when on_query_inventory_finished is emitted.

Note : The second signals param will be a string consisting "Null" value if operation is not successful, so check the results at the first step.

Java Classes

If you have added some android modules, and have your own custom templates, use our java classes to combine your template and ours. Compile instructions for android modules are available in Godot Documentation.

About

A library that helps developers to implement CafebazaarIAB inside their Godot project

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published