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es6-cheatsheet

A cheatsheet containing ES2015 [ES6] tips, tricks, best practices and code snippet examples for your day to day workflow. Contributions are welcome!

Table of Contents

var versus let / const

Besides var, we now have access to two new identifiers for storing values —let and const. Unlike var, let and const statements are not hoisted to the top of their enclosing scope.

An example of using var:

var snack = 'Meow Mix';

function getFood(food) {
    if (food) {
        var snack = 'Friskies';
        return snack;
    }
    return snack;
}

getFood(false); // undefined

However, observe what happens when we replace var using let:

let snack = 'Meow Mix';

function getFood(food) {
    if (food) {
        let snack = 'Friskies';
        return snack;
    }
    return snack;
}

getFood(false); // 'Meow Mix'

This change in behavior highlights that we need to be careful when refactoring legacy code which uses var. Blindly replacing instances of var with let may lead to unexpected behavior.

Note: let and const are block scoped. Therefore, referencing block-scoped identifiers before they are defined will produce a ReferenceError.

console.log(x);

let x = 'hi'; // ReferenceError: x is not defined

Best Practice: Leave var declarations inside of legacy code to denote that it needs to be carefully refactored. When working on a new codebase, use let for variables that will change their value over time, and const for variables which cannot be reassigned.

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Replacing IIFEs with Blocks

A common use of Immediately Invoked Function Expressions is to enclose values within its scope. In ES6, we now have the ability to create block-based scopes and therefore are not limited purely to function-based scope.

(function () {
    var food = 'Meow Mix';
}());

console.log(food); // Reference Error

Using ES6 Blocks:

{
    let food = 'Meow Mix';
}

console.log(food); // Reference Error

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Arrow Functions

Often times we have nested functions in which we would like to preserve the context of this from its lexical scope. An example is shown below:

function Person(name) {
    this.name = name;
}

Person.prototype.prefixName = function (arr) {
    return arr.map(function (character) {
        return this.name + character; // Cannot read property 'name' of undefined
    });
};

One common solution to this problem is to store the context of this using a variable:

function Person(name) {
    this.name = name;
}

Person.prototype.prefixName = function (arr) {
    var that = this; // Store the context of this
    return arr.map(function (character) {
        return that.name + character;
    });
};

We can also pass in the proper context of this:

function Person(name) {
    this.name = name;
}

Person.prototype.prefixName = function (arr) {
    return arr.map(function (character) {
        return this.name + character;
    }, this);
};

As well as bind the context:

function Person(name) {
    this.name = name;
}

Person.prototype.prefixName = function (arr) {
    return arr.map(function (character) {
        return this.name + character;
    }.bind(this));
};

Using Arrow Functions, the lexical value of this isn't shadowed and we can re-write the above as shown:

function Person(name) {
    this.name = name;
}

Person.prototype.prefixName = function (arr) {
    return arr.map(character => this.name + character);
};

Best Practice: Use Arrow Functions whenever you need to preserve the lexical value of this.

Arrow Functions are also more concise when used in function expressions which simply return a value:

var squares = arr.map(function (x) { return x * x }); // Function Expression
const arr = [1, 2, 3, 4, 5];
const squares = arr.map(x => x * x); // Arrow Function for terser implementation

Best Practice: Use Arrow Functions in place of function expressions when possible.

(back to table of contents)

Strings

With ES6, the standard library has grown immensely. Along with these changes are new methods which can be used on strings, such as .includes() and .repeat().

.includes( )

var string = 'food';
var substring = 'foo';

console.log(string.indexOf(substring) > -1);

Instead of checking for a return value > -1 to denote string containment, we can simply use .includes() which will return a boolean:

const string = 'food';
const substring = 'foo';

console.log(string.includes(substring)); // true

.repeat( )

function repeat(string, count) {
    var strings = [];
    while(strings.length < count) {
        strings.push(string);
    }
    return strings.join('');
}

In ES6, we now have access to a terser implementation:

// String.repeat(numberOfRepetitions)
'meow'.repeat(3); // 'meowmeowmeow'

Template Literals

Using Template Literals, we can now construct strings that have special characters in them without needing to escape them explicitly.

var text = "This string contains \"double quotes\" which are escaped.";
let text = `This string contains "double quotes" which are escaped.`;

Template Literals also support interpolation, which makes the task of concatenating strings and values:

var name = 'Tiger';
var age = 13;

console.log('My cat is named ' + name + ' and is ' + age + ' years old.');

Much simpler:

const name = 'Tiger';
const age = 13;

console.log(`My cat is named ${name} and is ${age} years old.`);

In ES5, we handled new lines as follows:

var text = (
    'cat\n' +
    'dog\n' +
    'nickelodeon'
);

Or:

var text = [
    'cat',
    'dog',
    'nickelodeon'
].join('\n');

Template Literals will preserve new lines for us without having to explicitly place them in:

let text = ( `cat
dog
nickelodeon`
);

Template Literals can accept expressions, as well:

let today = new Date();
let text = `The time and date is ${today.toLocaleString()}`;

(back to table of contents)

Destructuring

Destructuring allows us to extract values from arrays and objects (even deeply nested) and store them in variables with a more convenient syntax.

Destructuring Arrays

var arr = [1, 2, 3, 4];
var a = arr[0];
var b = arr[1];
var c = arr[2];
var d = arr[3];
let [a, b, c, d] = [1, 2, 3, 4];

console.log(a); // 1
console.log(b); // 2

Destructuring Objects

var luke = { occupation: 'jedi', father: 'anakin' };
var occupation = luke.occupation; // 'jedi'
var father = luke.father; // 'anakin'
let luke = { occupation: 'jedi', father: 'anakin' };
let {occupation, father} = luke;

console.log(occupation); // 'jedi'
console.log(father); // 'anakin'

(back to table of contents)

Modules

Prior to ES6, we used libraries such as Browserify to create modules on the client-side, and require in Node.js. With ES6, we can now directly use modules of all types (AMD and CommonJS).

Exporting in CommonJS

module.exports = 1;
module.exports = { foo: 'bar' };
module.exports = ['foo', 'bar'];
module.exports = function bar () {};

Exporting in ES6

With ES6, we have various flavors of exporting. We can perform Named Exports:

export let name = 'David';
export let age  = 25;​​

As well as exporting a list of objects:

function sumTwo(a, b) {
    return a + b;
}

function sumThree(a, b, c) {
    return a + b + c;
}

export { sumTwo, sumThree };

We can also export a value simply by using the export keyword:

export function sumTwo(a, b) {
    return a + b;
}

export function sumThree(a, b, c) {
    return a + b + c;
}

And lastly, we can export default bindings:

function sumTwo(a, b) {
    return a + b;
}

function sumThree(a, b, c) {
    return a + b + c;
}

let api = {
    sumTwo,
    sumThree
};

export default api;

Best Practices: Always use the export default method at the end of the module. It makes it clear what is being exported, and saves time by having to figure out what name a value was exported as. More so, the common practice in CommonJS modules is to export a single value or object. By sticking to this paradigm, we make our code easily readable and allow ourselves to interpolate between CommonJS and ES6 modules.

Importing in ES6

ES6 provides us with various flavors of importing. We can import an entire file:

import 'underscore';

It is important to note that simply importing an entire file will execute all code at the top level of that file.

Similar to Python, we have named imports:

import { sumTwo, sumThree } from 'math/addition';

We can also rename the named imports:

import {
    sumTwo as addTwoNumbers,
    sumThree as sumThreeNumbers
} from 'math/addition';

In addition, we can import all the things (also called namespace import):

import * as util from 'math/addition';

Lastly, we can import a list of values from a module:

import * as additionUtil from 'math/addition';
const { sumTwo, sumThree } = additionUtil;

When importing the default object we can choose which functions to import:

import React from 'react';
const { Component, PropTypes } = React;

This can also be simplified further, using:

import React, { Component, PropTypes } from 'react';

Note: Values that are exported are bindings, not references. Therefore, changing the binding of a variable in one module will affect the value within the exported module. Avoid changing the public interface of these exported values.

(back to table of contents)

Parameters

In ES5, we had varying ways to handle functions which needed default values, indefinite arguments, and named parameters. With ES6, we can accomplish all of this and more using more concise syntax.

Default Parameters

function addTwoNumbers(x, y) {
    x = x || 0;
    y = y || 0;
    return x + y;
}

In ES6, we can simply supply default values for parameters in a function:

function addTwoNumbers(x=0, y=0) {
    return x + y;
}
addTwoNumbers(2, 4); // 6
addTwoNumbers(2); // 2
addTwoNumbers(); // 0

Rest Parameters

In ES5, we handled an indefinite number of arguments like so:

function logArguments() {
    for (var i=0; i < arguments.length; i++) {
        console.log(arguments[i]);
    }
}

Using the rest operator, we can pass in an indefinite amount of arguments:

function logArguments(...args) {
    for (let arg of args) {
        console.log(arg);
    }
}

Named Parameters

One of the patterns in ES5 to handle named parameters was to use the options object pattern, adopted from jQuery.

function initializeCanvas(options) {
    var height = options.height || 600;
    var width  = options.width  || 400;
    var lineStroke = options.lineStroke || 'black';
}

We can achieve the same functionality using destructuring as a formal parameter to a function:

function initializeCanvas(
    { height=600, width=400, lineStroke='black'}) {
        // Use variables height, width, lineStroke here
    }

If we want to make the entire value optional, we can do so by destructuring an empty object:

function initializeCanvas(
    { height=600, width=400, lineStroke='black'} = {}) {
        // ...
    }

Spread Operator

We can use the spread operator to pass an array of values to be used as parameters to a function:

Math.max(...[-1, 100, 9001, -32]); // 9001

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Classes

Prior to ES6, we implemented Classes by creating a constructor function and adding properties by extending the prototype:

function Person(name, age, gender) {
    this.name   = name;
    this.age    = age;
    this.gender = gender;
}

Person.prototype.incrementAge = function () {
    return this.age += 1;
};

And created extended classes by the following:

function Personal(name, age, gender, occupation, hobby) {
    Person.call(this, name, age, gender);
    this.occupation = occupation;
    this.hobby = hobby;
}

Personal.prototype = Object.create(Person.prototype);
Personal.prototype.constructor = Personal;
Personal.prototype.incrementAge = function () {
    Person.prototype.incrementAge.call(this);
    this.age += 20;
    console.log(this.age);
};

ES6 provides much needed syntactic sugar for doing this under the hood. We can create Classes directly:

class Person {
    constructor(name, age, gender) {
        this.name   = name;
        this.age    = age;
        this.gender = gender;
    }

    incrementAge() {
      this.age += 1;
    }
}

And extend them using the extends keyword:

class Personal extends Person {
    constructor(name, age, gender, occupation, hobby) {
        super(name, age, gender);
        this.occupation = occupation;
        this.hobby = hobby;
    }

    incrementAge() {
        super.incrementAge();
        this.age += 20;
        console.log(this.age);
    }
}

Best Practice: While the syntax for creating classes in ES6 obscures how implementation and prototypes work under the hood, it is a good feature for beginners and allows us to write cleaner code.

(back to table of contents)

Symbols

Symbols have existed prior to ES6, but now we have a public interface to using them directly. Symbols are immutable and unique and can be used as keys in any hash.

Symbol( )

Calling Symbol() or Symbol(description) will create a unique symbol that cannot be looked up globally. A Use case for Symbol() is to patch objects or namespaces from third parties with your own logic, but be confident that you won't collide with updates to that library. For example, if you wanted to add a method refreshComponent to the React.Component class, and be certain that you didn't trample a method they add in a later update:

const refreshComponent = Symbol();

React.Component.prototype[refreshComponent] = () => {
    // do something
}

Symbol.for(key)

Symbol.for(key) will create a Symbol that is still immutable and unique, but can be looked up globally. Two identical calls to Symbol.for(key) will return the same Symbol instance. NOTE: This is not true for Symbol(description):

Symbol('foo') === Symbol('foo') // false
Symbol.for('foo') === Symbol('foo') // false
Symbol.for('foo') === Symbol.for('foo') // true

A common use case for Symbols, and in particular with Symbol.for(key) is for interoperability. This can be acheived by having your code look for a Symbol member on object arguments from third parties that contain some known interface. For example:

function reader(obj) {
    const specialRead = Symbol.for('specialRead');
    if (obj[specialRead]) {
        const reader = obj[specialRead]();
        // do something with reader
    } else {
        throw new TypeError('object cannot be read');
    }
}

And then in another library:

const specialRead = Symbol.for('specialRead');

class SomeReadableType {
    [specialRead]() {
        const reader = createSomeReaderFrom(this);
        return reader;
    }
}

A notable example of Symbol use for interoperability is Symbol.iterable which exists on all iterable and iterator types in ES6: Arrays, strings, generators, etc. When called as a method it returns an object with an Iterator interface.

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Maps

Maps is a much needed data structure in JavaScript. Prior to ES6, we created hash maps through objects:

var map = new Object();
map[key1] = 'value1';
map[key2] = 'value2';

However, this does not protect us from accidentally overriding functions with specific property names:

> getOwnProperty({ hasOwnProperty: 'Hah, overwritten'}, 'Pwned');
> TypeError: Property 'hasOwnProperty' is not a function

Actual Maps allow us to set, get and search for values (and much more).

let map = new Map();
> map.set('name', 'david');
> map.get('name'); // david
> map.has('name'); // true

The most amazing part of Maps is that we are no longer limited to just using strings. We can now use any type as a key, and it will not be type-casted to a string.

let map = new Map([
    ['name', 'david'],
    [true, 'false'],
    [1, 'one'],
    [{}, 'object'],
    [function () {}, 'function']
]);

for (let key of map.keys()) {
    console.log(typeof key);
    // > string, boolean, number, object, function
}

Note: Using non-primitive values such as functions or objects won't work when testing equality using methods such as map.get(). As such, stick to primitive values such as Strings, Booleans and Numbers.

We can also iterate over maps using .entries():

for (let [key, value] of map.entries()) {
    console.log(key, value);
}

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WeakMaps

In order to store private data in < ES5, we had various ways of doing this. One such method was using naming conventions:

class Person {
    constructor(age) {
        this._age = age;
    }

    _incrementAge() {
        this._age += 1;
    }
}

But naming conventions can cause confusion in a codebase and are not always going to be upheld. Instead, we can use WeakMaps to store our values:

let _age = new WeakMap();
class Person {
    constructor(age) {
        _age.set(this, age);
    }

    incrementAge() {
        let age = _age.get(this) + 1;
        _age.set(this, age);
        if (age > 50) {
            console.log('Midlife crisis');
        }
    }
}

The cool thing about using WeakMaps to store our private data is that their keys do not give away the property names, which can be seen by using Reflect.ownKeys():

> const person = new Person(50);
> person.incrementAge(); // 'Midlife crisis'
> Reflect.ownKeys(person); // []

A more practical example of using WeakMaps is to store data which is associated to a DOM element without having to pollute the DOM itself:

let map = new WeakMap();
let el  = document.getElementById('someElement');

// Store a weak reference to the element with a key
map.set(el, 'reference');

// Access the value of the element
let value = map.get(el); // 'reference'

// Remove the reference
el.parentNode.removeChild(el);
el = null;

value = map.get(el); // undefined

As shown above, once the object is is destroyed by the garbage collector, the WeakMap will automatically remove the key-value pair which was identified by that object.

Note: To further illustrate the usefulness of this example, consider how jQuery stores a cache of objects corresponding to DOM elements which have references. Using WeakMaps, jQuery can automatically free up any memory that was associated with a particular DOM element once it has been removed from the document. In general, WeakMaps are very useful for any library that wraps DOM elements.

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Promises

Promises allow us to turn our horizontal code (callback hell):

func1(function (value1) {
    func2(value1, function (value2) {
        func3(value2, function (value3) {
            func4(value3, function (value4) {
                func5(value4, function (value5) {
                    // Do something with value 5
                });
            });
        });
    });
});

Into vertical code:

func1(value1)
    .then(func2)
    .then(func3)
    .then(func4)
    .then(func5, value5 => {
        // Do something with value 5
    });

Prior to ES6, we used bluebird or Q. Now we have Promises natively:

new Promise((resolve, reject) =>
    reject(new Error('Failed to fulfill Promise')))
        .catch(reason => console.log(reason));

Where we have two handlers, resolve (a function called when the Promise is fulfilled) and reject (a function called when the Promise is rejected).

Benefits of Promises: Error Handling using a bunch of nested callbacks can get chaotic. Using Promises, we have a clear path to bubbling errors up and handling them appropriately. Moreover, the value of a Promise after it has been resolved/rejected is immutable - it will never change.

Here is a practical example of using Promises:

var fetchJSON = function(url) {
    return new Promise((resolve, reject) => {
        $.getJSON(url)
            .done((json) => resolve(json))
            .fail((xhr, status, err) => reject(status + err.message));
    });
};

We can also parallelize Promises to handle an array of asynchronous operations by using Promise.all():

var urls = [
    'http://www.api.com/items/1234',
    'http://www.api.com/items/4567'
];

var urlPromises = urls.map(fetchJSON);

Promise.all(urlPromises)
    .then(function (results) {
        results.forEach(function (data) {
        });
    })
    .catch(function (err) {
        console.log('Failed: ', err);
    });

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ES2015 [ES6] cheatsheet containing tips, tricks, best practices and code snippets

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