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Rename GUI elements

Alexandre Quessy edited this page Apr 7, 2018 · 11 revisions

Discussion for the ticket #390 Rename in the GUI paint, mapping, source, destination, dimension

Discussion

Most of these terms are already explained in https://mapmapteam.github.io/ but here, we want to change those terms in the graphical user interface. Here is the list of terms we want to change and the proposals for each of them.

NOTE: This is how the interface looks like after the current take at renaming things:

Paints

  • Library (agreed)

Paint

A Paint is an image or video that we use as a texture to display it in a mapping.

Rename it to: (proposals)

  • Source (agreed)
  • Library Item
  • Media
  • Media source
  • Texture
  • Video file
  • Media file reader
  • Source File
  • Media Source

Paint (in properties)

In this context, a Paint is still an image or video that we use as a texture to display it in a mapping. But that is specifically for the property of a video player.

Rename it to: (proposals)

  • Source (agreed)
  • Library Item
  • Media player
  • Media source
  • Video player

Mapping

A mapping is a shape in the output window in which a video texture is displayed.

Rename it to: (proposals)

  • Layers (agreed)
  • Slices
  • Pages
  • Outputs
  • Modifiers
  • Meshes

Source

This is the shape we select (crop) in the source video texture. That sub-texture can then displayed as a mapping on something in the real world.

Rename it to: (proposals)

  • Input editor (agreed)
  • Input selection
  • Source
  • Input
  • cropping
  • mask
  • clipping
  • select
  • subarea
  • subtexture
  • staging

Destination

This is the shape of the final texture that the users will see in the real space.

Rename it to: (proposals)

  • Output editor (agreed)
  • Output Preview
  • Canvas
  • Output
  • Stage
  • Output shapes
  • Output layers
  • Output Destination
  • Shaper

Dimension

This is to fine tune the rectangle layer, so that the user can turn the rectangle into a mesh that has more control points (vertices) if needed. Also, the position of each vertex can be fine tuned in that property inspector.

Rename it to: (proposals)

  • Mesh Subdivisions (agreed)
  • Subdivisions
  • Mesh Warping
  • Mesh Layout
  • Vertices Editor
  • Warping Grid
  • Mesh Editor
  • Grid Warp
  • Mesh
  • Mesh Vertices

We should also change width and height:

  • Horizontal, Vertical (agreed)
  • Horizontally, Vertically
  • X grid, Y grid
  • X subdivisions, Y subdivisions
  • X vertices, Y vertices

Alpha

We could rename it so that it's easier to know that it's opacity.

Rename it to: (proposals)

  • Opacity