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Node CMake

A CMake-based build system for node.js native modules, for CMake >= v3.1.

Motivation

The current build system for node native modules is node-gyp, which is based on the google project gyp. While this does provide a consistent build environment in line with the node build system, it has its own share of problems:

  1. Cross platform library integration. As most node native modules are designed to expose some system-level interface to an existing library or framework, its very common to need to include other libraries and headers as dependencies of the module. Under gyp, these must be specified manually for each platform and architecture.

  2. Integration with other build systems. Gyp is very much its own system and doesn't play nice with existing builds. Common practice is to manually convert the existing build to gyp, adding developer overhead and complexity. While gyp is designed to generate build files, outside visual studio its support is limited in the IDE space.

  3. Turing completeness. Gyp is a strictly declarative build system. Any conditional building is done through supported declarative syntax. For complicated builds, this adds a lot of complexity and overhead for something as simple as handing build conditions outside of architecture and platform ( Optional libraries, plugin based builds, nested conditions, etc.)

  4. Depdencies. Gyp requires python to run, which is non-trival under windows, and is a constant source of frustration and configuration issues for those users.

And probably the most important of all:

  1. Future stability. Google has rapidly been migrating v8 to gn, leaving the future of gyp and its supportability questionable. Its clear that if gyp is to remain, node will likely have to take ownership of the project, as all of google's resources have been diverted to improving gn. Its also been made clear that gn isn't really intended to be used outside of chromium and isn't being exposed. Throw bazel in the mix, and even gn's future is unstable.

node-cmake addresses these concerns by providing a node module build system built on top of CMake. CMake, like gyp, is a meta-build system, generating build files for the actual build tools and IDEs on each platform. It does this by using its own platform agnostic and turing complete syntax for describing the build process in general terms, and converting that syntax to the correct build instructions.

CMake has long been a counter-argument and competitor to gyp. While the arguments outlined there are well reasoned, there are many arguments as to why CMake is good build system for cross platform builds:

  1. No dependencies. All that is required to use CMake is to install it, and whatever build environment is necessary for your platform (typically, visual studio / xcode / gcc).

  2. Library search. CMake provides a cross-platform and standardized way to find and link against external libraries, both those built with CMake and those built with other systems. It provides sensible defaults and looks in standard, correct places on each platform, and can be tuned for specific edge cases. If a library builds with CMake, their builds can be combined to build dependencies along with the main code.

  3. Stability and Integration. CMake has been in development far longer than gyp, and strives to maintain backwards compability across releases. Its an independent project that is used by a large number of big name projects and will be supported for a long time. It receives regular updates that improve and add functionality to make building more consistent, and to address changes to platform specific variations and complexity. It also nicely integrates with visual studio, xcode and especially IDEs like Jetbrain's CLion IDE and KDevelop, which use CMake as their native build environment.

This project is similar in goals to cmake-js, with one major difference. Where that project has a node-centric focus, node-cmake relies strictly on CMake to download and configure node for building native extensions. This is done to support capabilites that are hard or impossible to integrate with cmake-js, namely toolchain support for cross-platform builds, and integration with other cmake projects and build environments (like catkin for ROS), which don't know about or potentially need a node interpreter to build.

node-cmake is designed to provide full parity with node-gyp outside of the names and arguments of binaries; modules will still need to be updated to use it, but all of node-gyp's capabilities are supported.

Usage

To use this package, add the module node-cmake to your package.json as a development dependency:

npm install --save-dev node-cmake

Then add a CMakeLists.txt file to the root of your module that contains the following at a minimum (<REPLACE> with your own definitions):

cmake_minimum_required(VERSION 3.1)

project(<NAME OF MODULE>)

list(APPEND CMAKE_MODULE_PATH 
    ${CMAKE_CURRENT_SOURCE_DIR}/node_modules/node-cmake
)

find_package(NodeJS)

add_nodejs_module(${PROJECT_NAME} <SOURCE AND HEADER FILES GO HERE>)

The CMakeLists.txt file is the main build script for CMake, and has the same purpose as the binding.gyp file in node-gyp.

The list(APPEND ...) command tells CMake how to find the FindNodeJS.cmake script and must point to the directory containing this file. As written the variable ${CMAKE_CURRENT_SOURCE_DIR} is a CMake variable referring to the directory that contains the CMakeLists.txt file being processed, or in this case, the root directory of your module. Since npm will install the node-cmake dependency underneath the node_modules directory, this tells CMake to look in the directory of this module for other scripts.

The find_package command tells CMake that we want to find node as a dependency of our project. This command optionally takes arguments which are specified below. Typically, these arguments shouldn't be used unless necessary, to provide maximum flexibility for version and variant builds.

Due to the complexity of creating a node module, and the strict requirements about the naming and placement of the shared library, node-cmake provides a CMake function for creating a node module, add_nodejs_module, similar to the add_executable and add_library commands native to CMake. This command ensures that the built shared library uses the correct build settings and flags on each platform. It creates a shared library target, specified by the first argument, that can be used identically to any other CMake target. In the example above, the target will be called '<NAME OF MODULE>'

CMake has extensive documentation online, which can be found here for various versions of CMake. node-cmake REQUIRES CMake >= 3.1, but any newer version is also supported.

Nan Support

To simplify building of cross-version node modules, Nan is always included as a project dependency. In your module native sources, just

#include <nan.h>

At the top of any header/source file that requires this functionality. The version included with node-cmake will always be the newest available version of Nan. To use your own version, specify it as a dependency of your module:

npm install --save-dev nan

This version will be used instead of the dependency specified by node-cmake.

Building

node-cmake can be built by invoking CMake with its usual syntax, optimally using an out-of-source build folder. This involves creating a folder, navigating to that directory, and then running the cmake executable, with an arugument to the folder containing the root CMakeLists.txt:

mkdir build
cd build
cmake ..

To simplify integration with npm, this module provides an executable script called 'ncmake' that automates this process. Adding the following section:

"scripts": {
    "install": "ncmake --build"
}

to your package.json is typically all that is required to build. Additonal flags and options that can be passed to ncmake are outlined below. If you add additional non-optional arguments to this command, you MUST specify the build directory as the last argument (typically out).

Once you've added this to your module, just run npm install to build.

Running

node-cmake also provides a simple javascript module to simplify the finding and loading of the built native module in your own scripts. It exposes a single function similar to require with the same effects. Calling

require('node-cmake')('<NAME OF MODULE>')

will return the native module to you if it can be found in the standard locations used by this module for building. This function handles loading the correct module for your platform and architecture, and searches both multiple build paths and mulitple configuration paths to find the native library. Additional options can be passed to this function to control these search parameters; see the index.js file in this directory for more information.

Variants

node-cmake supports the concept of variants to allow building modules for alternate node environments, such as

These variants can be specified using their short names to ncmake using the -s flag. If a variant is specified, a version MUST also be specified using the -v flag.

  • Electron = electron
  • IOJS = iojs
  • NW.js = nw
  • Node = node

Variants are stored in the variants folder and can be easily added or updated. If you are an owner of a variant and would like to request modifications or removal, or would like to add your own, please issue a pull request or feature request to that effect.

Versions

Each variant maintains their own version range, which is handled properly by the variant. Versions are specified without the leading 'v' prefix, and must specify all three components:

[MAJOR].[MINOR].[PATCH]

Two additional version 'shortcuts' are supported, which have logical effects:

  • latest - Use the latest version for a variant. Requires downloading an additional file to determine this at runtime.
  • installed - Only applies to the default 'node' variant; uses the version of the running node interpreter.

Example

An example project is provided in the example folder. Follow the directions in its README.md to build it correctly.

NCMake Manual

ncmake [options] [build_directory]

Create a build directory for CMake, run the CMake configuration, and
optionally build the project.

This command can non-option arguments. If no non-option arguments are
specified, the default build directory is assumed (out). If any
non-option arguments are specified, the build directory relative to the
current working directory MUST be specified as the last argument.

Options (All case insensitive):

--config      Set the build configuration. Can be one of 'MinSizeRel',
              'RelWithDebInfo', 'Release' or 'Debug'; or a custom
              CMake build type. See the CMake documentation for more
              information.

              Default: MinSizeRel

--build       Build the project in addition to configuration

--clean-first Clean the project before building

--target      Build the specified target. Used for building specific
              modules, components and libraries. See the CMake
              documentation for more information.

-C <STD>      Set the C++ standard to <STD> level. Can be one of
              (98, 11, 14). 

              Default: Unset, which uses the default level defined by CMake
              or the version required by the variant/version being built.

-Z/-NZ        Force the node sources required for building the module to
              be / not be downloaded. Useful if you want to use downloaded
              sources instead of the ones included on your platform. On
              some platforms/variants, sources must always be downloaded.

-G <NAME>     Set the CMake generator name. See the CMake documentation for 
              more information. Used primarily on windows to specify the 
              version of visual studio to build with (if not the default)

              Default: Unset

-T <NAME>     Set the toolset name for the generator. Used by some
              generators to configure the compiler used to build the
              sources.

              Default: Unset

-S <VARIANT>  Set the variant to build the module for. Used when
              building the module for variants other than Node.js

              Default: node

-V <VERSION>  Set the version of the variant to build against. Must
              be specified when the variant is specified. Can also
              be the special versions 'installed' and 'latest' when
              appropriate.

              Default: installed

Advanced Options (All case insensitive):

-A <ARCH>     Set the target architecture for the node module. Useful
              when cross-compiling. Can be any valid output from
              'process.arch'

              Default: process.arch

-P <PLATFORM> Set the target platform for the node module. Useful when
              cross-compiling. Can be any valid output from
              'process.platform'

              Default: process.platform

find_package Manual

This is an advanced configuration and is primarily supported for exotic builds strictly in CMake. Generally, this functionality should not be used, relying on ncmake to build via npm.

The NodeJS find_package command uses the VERSION and COMPONENTS arguments to support build-defined versions and variants.

Specify the version immediately after NodeJS to hard-code a version requirement:

find_package(NodeJS 0.12.7)

To specify a variant, use ONE of the variant keywords above in all caps:

find_package(NodeJS 0.12.3 COMPONENTS NWJS)

The version must always be specified when using a component.

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CMake-based build system for node.js native modules

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