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Releases: macabeus/klo-gba.js

alpha.v10

12 Aug 02:10
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This release is focused on improving the editor, making it much more delightful to use.
Also, this version pavements the first steps to add support to all visions.
Thanks to @RayCarrot

Main changes:

  • display the tiles sprites (#106)
  • display the objects sprites (#108)

Minor changes:

  • add a square cursor on the tilemap (#109)
  • if the eyedropper selects a blank tile, it actives the eraser (#109)
  • show a better error message when the emulator crash (#102)

Internal changes:

  • extract the emulator to the new package react-gbajs (#101)
  • raise exceptions when lzss/huffman detect a not-encoded data (#107)
  • automate the tilemap size fetch (#105)
  • bump packages (#103)
  • remove pagarme's eslint (#104)

alpha.v9

17 May 02:18
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After without any big changes for 4 months... Finally, we have a new release, with many improvements on the emulator.

Main changes:

  • improve level reload and add a feature to save/restore emulator state - thanks to @city41 (#96)
  • auto open a level when opening it on the editor (#96)
  • add opt-in to have infinite hearts and lives (#99)
  • improve the layout for the community section (#97, #100)

Minor changes:

  • fix bug when compiling the webassembly (#95)
  • and other small changes (#98)

alpha.v8

21 Jan 19:27
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  • input-rom: improve instructions (#92)
  • readme: add Contribution section (#91)

alpha.v7

02 Jan 17:04
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Seventh alpha release!

Main changes:

  • add a builtin emulator on the webpage! (#83)
  • add vision 1-5! (#90)
  • add new tool: eyedropper (#85)
  • add shortcut to switch between tools by keyboard (#86)

Minor changes:

  • add Yarn's Workspace (#83)
  • rename webpage to klo-gba.js (#88)
  • show id of object and tile in hex on MapFooter (#88)
  • refac to remove the end address for tilemaps (#89)
  • fix some css warnings (#88)

alpha.v6

07 Nov 23:27
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Sixth alpha release!

Main changes:

  • redesign the entire layout! (#75)
  • add new card ObjectDetails; using this new card you can change the kind of the object! (#80)

Minor changes:

  • add button to cancel the change rom (#79)
  • rename oam -> object (#78)
  • update the default zoom (#77)
  • bump many dependencies (#69)
  • fix tilemap overflow; thanks @luizdepra (#14)
  • fix bug when try to drag an object (#76)

alpha.v5

03 Oct 21:33
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Fifth alpha release!

Main changes:

  • now you can move the objects of a vision! (#68)
  • now is possible to update and save any vision without crash the next vision on the game (#66)
  • now is possible to open a custom rom and edit its visions (#65)

Minor changes:

  • display world name on selector of a vision (#63)
  • renamed tool "magnifying glass" to "inspector" (#67)

alpha.v4

04 Aug 05:38
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Fourth alpha release!

Main changes:

  • very big optimization replacing canvas to webgl (#55, #60)
  • add resolution option (#56)
  • improve layout (background color + github logo) (#58)

Minor changes:

  • disable save button when a vision isn't yet selected (#57)

alpha.v3

22 Jun 12:35
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Third alpha release!

Main changes:

  • optimization to use less components on tilemap (#52)
  • display the portals on tilemap (#53)
  • add new asset image on upload rom modal! Thank to @Kniksisk (#50)
  • add icon to website! Thank to @Kniksisk (#51)

Minor changes:

  • small improves at the asset klonoa-w-sit. Thank to @Kniksisk (#49)

alpha.v2

09 Jun 01:37
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Second alpha release!

Main changes:

  • now we have a logo for klo-gba.js! Thank you very much @Kniksisk 馃挋 (#38, #40)
  • add eraser tool; now is more intuitive to clean a tile, just use the eraser! (#43)
  • add vision 1-3; let's paint it! (#45)

Minor changes:

  • show error if trying to load a non supported rom region (#41)
  • fix default filename extension when is saving the custom rom (#42)
  • fix vision selector when none vision is selected (#44)
  • many refactors on all codebase (#37, #39)

alpha.v1

22 May 02:49
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First alpha release!