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Note

For new developments, please see PlayRho. Work on my fork of Box2D has fully moved over now to this new project. Thanks!

About

This is a fork by Louis Langholtz of the Box2D physics engine originally written by Erin Catto. It's licensed under a Zlib License. For the original Box2D, please visit http://www.box2d.org.

General influences on this fork are:

NOTE: These sources make heavy use of the standard C++ library assert macro to help confirm correctness of the code logic. As such, this library must be compiled with the NDEBUG preprocessor macro enabled to see any kind of performance.

Continuous Integration Status

iOS Linux CMake OS X Xcode Windows VS2017 Coverage
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Additional Resources

  • Changes Document: provides a run-down of changes that have been introduced.
  • Building Document: information on how to build this project and run the testbed.
  • API Pages: documentation on the Application Programming Interface (API).
  • Issues Web Interface: for questions, bugs reports, or suggestions associated with this project.

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Languages

  • C++ 93.8%
  • C 3.3%
  • Objective-C++ 1.1%
  • C# 0.8%
  • CMake 0.5%
  • Objective-C 0.4%
  • Lua 0.1%