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loudoweb/README.md

Hi there 👋

I'm Ludovic Bas, an indie video game developer working at lugludum on a narrative and tactical RPG.
And I also build video games for marketing campaigns, serious games and responsive e-learning content for large accounts, engaging and innovative activations for brands, interactive installations for museum, cross-platform apps for startups. Here is my personal site.

About me

  • ✨ Indie since 2013
  • 🌱 I'm currently learning Cocos2D.
  • 🎯 Goals: to release my first pc game after so many years of development and struggle
  • 🎲 I'm a board member of Lyon Game Dev, a local club of game developers.

Released games:

I code with

haxe logo javascript logo typescript logo nodejs logo unity logo raspberrypi logo

Some stats

stats graph languages graph

Pinned

  1. SpriterHaxeEngine SpriterHaxeEngine Public

    Engine to use Brashmonkey's Spriter SCML for haxe.

    Haxe 67 15

  2. openfl-atlas openfl-atlas Public

    atlas importer for Tilemap (openfl >=4.0.2)

    Haxe 8 1

  3. native-clipboard native-clipboard Public

    Haxe native extension to read and write windows clipboard.

    C 13

  4. openfl-shaders openfl-shaders Public

    Shaders for your openfl Sprites

    Haxe 12 1

  5. parallax parallax Public

    Create a parallax scene from xml or code. Contains an OpenFl sample.

    Haxe 1

  6. Starling-Particle-Editor Starling-Particle-Editor Public

    Forked from devon-o/Starling-Particle-Editor

    HTML5 tool to create particle effect files (.pex) compatible for use with Starling and Sparrow frameworks, and Zame Haxe Particules.

    Haxe 7