- [ ] picker extender <- or get from big bags
- [ ] Power armor mk3 & mk4
- [ ] Smart inserters
- [ ] Big bags <- disable stack increase/maybe swap for larger inventory
- [ ] Long reach
- [ ] Bottleneck
- [ ] Research queue <- meh
- [ ] A Better Start - medium or big?
- [ ] Auto deconstruct <- mark miners without resources for deletion
- [ ] LTN
- Auto Fill
- Nano bots
- Beast finder
- Longer underground belt (aligned)
- Electric vehicles
- Smart displays
- Single-Splitter - Balances load on a single Belt
- Pavement Drive Assist - Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
- Miner Planner - auto plan miners for a resource
- Resource Labels - add icons for resources on the map
- Todo List - This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
- Filtered Deconstruction Planner - ability for entities to be targeted for or be excluded from deconstruction by bots.
- Better Bots Technologies
- Logistic Research Fix - Reverts the science requirements of the Logistic System research to the pre-0.15 levels, because screw doing production and high tech science without requesters.
- Upgrade Builder and Planner
- Helmod
- [ ] Air filtering
- factorrisimo 2
- Assembling machine zero
- Even distribution
- Auto research
- F.A.R.L
- Squeak through
- Warehousing mod
- Big brother
- 10 Steel Axes
- 200 Iron Plates
- 200 Copper Plates
- 50 Iron Gear Wheels
- 500 Transport Belts, 50 Splitters, 50 Underground Belts
- 20 Burner Mining Drills
- 100 Coal
- More Iron and Copper plates
- More belts
- 30x Electric Mining drills
- 48x Stone Furnaces
- 100x Inserters
- 10 Boilers, 20 Steam Engines, 1 Offshore Pump.
- Automation, Electronics, Toolbelt, Logistics, Electric Energy Destribution 1
- Power Armour with: fusion reactor, 4x personal roboport, 3x battery.
- Moar Plates
- Moar Belts
- Green Circuits
- 100x Assembling machine 2
- 300 Inserers
- 50 Long inserters
- Steel chests
- 50 electric mining drills
- Allllll the poles
- Starting power generation supplies
- Pipes
- Car
- Power Armour mk2 with 4x exo, better robotports, batteries, night vision. (It’s nice).
- Moar of everything.
- Logistic Chests
- Oil refinery setup
- 20 Chemical Plants
- 10 Storage Tanks
- Alllll the poles
- Automation, Automation 2, Steel Processing
- Plastics, Oil Processing, Fluid Handling
- Electronics, Advanced Electronics, Sulfur Processing
- Battery, Toolbelt
- Engine, Electric Engine, Flying, Robotics
- Logistic Robotics, Construction Robotics, Logistic System
- Factorio cheat sheet https://dddgamer.github.io/factorio-cheat-sheet/
- Design collection - https://imgur.com/gallery/ERVhg
- 1 pump - 20 boilers - 40 steam engines -> 36MW
- so 1:2 boiler to steam engine
- 25 Solar Panels - 21 Accumulators -> 1MW
- Simple Ratio - 40MW
- 1 Reactor
- 1 Offshore Pump
- 4 Heat pumps
- 7 Turbines
- Common Ratio - 480MW
- 4 Reactor
- 5 Offshore Pump
- 48 Heat pumps
- 83 Turbines
- Use storage tanks as buffers
- Simple Cracking - 8 crude - 1 heavy light - 7 petro light
- Accurate Cracking - 25 crude - 3 heavy light - 21 petro light
- 3 coil assemblers feeding 2 green circuit
- Alex’s solar/accumulator blueprint
- one-space gap between walls and turrets
- otherwise medium and large biters can bite turrets directly
- Starting build
- Burner miners - 1 stone, 4-6 for iron, 1-2 for copper, 2-4 on coal
- city layout
- forum post and imgur gallery from Nilaus about city block design
- Post on using trains instead of robots with city blocks
- preserve the walkways!!!
- we want to align to grid though
- layout to grid
- consistent layout
- use more blueprints, maybe even for things like power poles (so they have lights?)
- can we hotkey this better?
- Use trains more
- trains in V1 don’t seem to provide a benefit over belts/pipeline?
- Should we start out planning to go further out?
- Grid aligned train layouts
- Avoid hand crafting
- I don’t like running out of ore every hour
- Backfill ore - deposit runs into next one, even though just sitting idle
- use slow mining
- maybe rail world?
- Starting area - very large
- Resource Frequency - lower to increase size of deposits
- Cliff frequency - low
- resource size - large or very large
- cliff size - small to avoid bug
- resource richness - very high
- biters off or biters passive
- or maybe use pollution cleaner mod, much better pollution dissapation, slower evolution curve