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Mods

Use

  • [ ] picker extender <- or get from big bags
  • [ ] Power armor mk3 & mk4
  • [ ] Smart inserters
  • [ ] Big bags <- disable stack increase/maybe swap for larger inventory
  • [ ] Long reach
  • [ ] Bottleneck
  • [ ] Research queue <- meh
  • [ ] A Better Start - medium or big?
  • [ ] Auto deconstruct <- mark miners without resources for deletion
  • [ ] LTN

To consider

  • Auto Fill
  • Nano bots
  • Beast finder
  • Longer underground belt (aligned)
  • Electric vehicles
  • Smart displays
  • Single-Splitter - Balances load on a single Belt
  • Pavement Drive Assist - Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
  • Miner Planner - auto plan miners for a resource
  • Resource Labels - add icons for resources on the map
  • Todo List - This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.
  • Filtered Deconstruction Planner - ability for entities to be targeted for or be excluded from deconstruction by bots.
  • Better Bots Technologies
  • Logistic Research Fix - Reverts the science requirements of the Logistic System research to the pre-0.15 levels, because screw doing production and high tech science without requesters.

Planning

  • Upgrade Builder and Planner
  • Helmod

Not really useful for V2 server if bugs are peaceful or off

  • [ ] Air filtering

Game changing

  • factorrisimo 2
  • Assembling machine zero
  • Even distribution
  • Auto research
  • F.A.R.L
  • Squeak through
  • Warehousing mod
  • Big brother

A Better Start Mod Levels

Small Pack - Only to speed up the initial grind

  • 10 Steel Axes
  • 200 Iron Plates
  • 200 Copper Plates
  • 50 Iron Gear Wheels
  • 500 Transport Belts, 50 Splitters, 50 Underground Belts
  • 20 Burner Mining Drills
  • 100 Coal

NO TECHNOLOGIES

Starter Pack - Everything in the previous tier AND skipping straight to automation

  • More Iron and Copper plates
  • More belts
  • 30x Electric Mining drills
  • 48x Stone Furnaces
  • 100x Inserters
  • 10 Boilers, 20 Steam Engines, 1 Offshore Pump.

TECHNOLOGIES INCLUDED

  • Automation, Electronics, Toolbelt, Logistics, Electric Energy Destribution 1

Medium Pack - Everything in the previous tier + moar + START WITH CONSTRUCTION ROBOTS

  • Power Armour with: fusion reactor, 4x personal roboport, 3x battery.
  • Moar Plates
  • Moar Belts
  • Green Circuits
  • 100x Assembling machine 2
  • 300 Inserers
  • 50 Long inserters
  • Steel chests
  • 50 electric mining drills
  • Allllll the poles
  • Starting power generation supplies
  • Pipes
  • Car

SAME TECHNOLOGIES AS LAST TIER

Big Pack - It’s big.

  • Power Armour mk2 with 4x exo, better robotports, batteries, night vision. (It’s nice).
  • Moar of everything.
  • Logistic Chests
  • Oil refinery setup
  • 20 Chemical Plants
  • 10 Storage Tanks
  • Alllll the poles

TECHNOLOGIES

  • Automation, Automation 2, Steel Processing
  • Plastics, Oil Processing, Fluid Handling
  • Electronics, Advanced Electronics, Sulfur Processing
  • Battery, Toolbelt
  • Engine, Electric Engine, Flying, Robotics
  • Logistic Robotics, Construction Robotics, Logistic System

Best Practices/Design Patterns

Links

Power

  • 1 pump - 20 boilers - 40 steam engines -> 36MW
    • so 1:2 boiler to steam engine
  • 25 Solar Panels - 21 Accumulators -> 1MW

Nuclear

  • Simple Ratio - 40MW
    • 1 Reactor
    • 1 Offshore Pump
    • 4 Heat pumps
    • 7 Turbines
  • Common Ratio - 480MW
    • 4 Reactor
    • 5 Offshore Pump
    • 48 Heat pumps
    • 83 Turbines
  • Use storage tanks as buffers

Oil

  • Simple Cracking - 8 crude - 1 heavy light - 7 petro light
  • Accurate Cracking - 25 crude - 3 heavy light - 21 petro light

Other

  • 3 coil assemblers feeding 2 green circuit
  • Alex’s solar/accumulator blueprint
  • one-space gap between walls and turrets
    • otherwise medium and large biters can bite turrets directly
  • Starting build
    • Burner miners - 1 stone, 4-6 for iron, 1-2 for copper, 2-4 on coal

V2 server plan

Themes

  • city layout
  • layout to grid
  • consistent layout
    • use more blueprints, maybe even for things like power poles (so they have lights?)
    • can we hotkey this better?
  • Use trains more
    • trains in V1 don’t seem to provide a benefit over belts/pipeline?
    • Should we start out planning to go further out?
  • Grid aligned train layouts
  • Avoid hand crafting
  • I don’t like running out of ore every hour
    • Backfill ore - deposit runs into next one, even though just sitting idle
    • use slow mining

Map settings

  • maybe rail world?
  • Starting area - very large
  • Resource Frequency - lower to increase size of deposits
  • Cliff frequency - low
  • resource size - large or very large
  • cliff size - small to avoid bug
  • resource richness - very high

Game settings

  • biters off or biters passive
    • or maybe use pollution cleaner mod, much better pollution dissapation, slower evolution curve

Mods

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