GLSL shader for JPCT that emulates olive green pixelated look of the original GameBoy.
This is a blit shader which must be attached to the Frame Buffer in JPCT http://www.jpct.net/jpct-ae/doc/com/threed/jpct/FrameBuffer.html
Using setBlittingShader(GLSLShader shader)
Partially based on Lobbys shader here here http://www.jpct.net/forum2/index.php?topic=4355.0 and this pixelation shader http://coding-experiments.blogspot.ie/2010/06/pixelation.html