Skip to content
/ 8Blit Public

Episode source code for the 8-bit Atari 2600 / VCS / Video Computer System, one of the pioneering home gaming consoles.

Notifications You must be signed in to change notification settings

kreiach/8Blit

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

56 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ATARI VCS/2600 Programming


Become a Patron - https://patreon.com/8blit
8blit Merch - https://8blit.myspreadshop.com
Subscribe to 8Blit - https://www.youtube.com/8blit?sub_confirmation=1
Follow on Facebook - https://www.facebook.com/8Blit
Follow on Instagram - https://www.instagram.com/8blit
Visit the Website - https://www.8blit.com

Email - 8blit0@gmail.com

s01e02 - Basic example to set the background colour blue
s01e03 - Modification of previous code to set the background colour on every scanline based on it's current index
s01e04 - Demonstration of the Playfield registers on the TIA. PF0, PF1, PF2 and CTRLPF
s01e05 - Demonstrations for drawing boundry boxes for the playfield
s01e06 - Drawing Graphics with the Player Graphics registers
s01e07 - Four examples to demostrate how to draw a graphics and move it around the screen
s01e08 - One example to demostrate how to use a sprite editor with Atari Dev Studio
s02e01 - Five examples of basic sprite animation
s02e02 - Reading input from the CX-40 Joystick and the console switches
s02e03 - How to set and read timers
s02e04 - How to build your own multi-scanline kernel for your game
s02e05 - collision detection between the ball and playfield. Uses the 'bounce' technique from the game COMBAT!
s03e01 - Random Numbers and Linear-Feedback Shift Register
s03e02 - How to add sound effects to your game
s03e03 - No example code
s03e04 - Programming for Different World Regions on the Atari 2600
s04e01 - Asymmetrical playfields, binary coded decimals, scoreboards
s04e02 - Reading the CX30 Paddle Controllers and the .byte $2c trick
Specials01 - Demonstrates an asymmetrical playfield
Specials03 - Christmas Yule Log with animated asymmetrical playfield