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kirillov-n-s/rendering_with_rasterization

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University computer graphics project.

Implements fully functional 2d/3d camera, affine and projection transforms.
Implements wireframe and triangle rasterization and rendering (Bresenham for lines, scanline with z-buffer for triangles).
Only flat shading, no attribute interpolation or texture support (at least for now, as of 12.12.2023).
Writes rasterized image directly to framebuffer, no OpenGL shaders.

Comes with a minimal model set in assets folder (so main.cpp is fully functional without any external data).
assets contain: a simple 500-triangle model, a large 50k-triangle model and a teapot.

Requirements:

  • OpenGL
  • GLFW (window library)
  • GLEW (function loading library)
  • GLM (math library)

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