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Haxe Lua Bindings Build Status

Embed the Lua scripting engine into your Haxe application

Supported targets

  • c++ (tested on macOS and windows)
  • js (tested on Chrome)
  • nodejs

Example Usage

// create an instance
var lua = new vm.lua.Lua();

// set global variables
lua.setGlobalVar('square', function(v) return v * v);
lua.setGlobalVar('foo', 2);

// run a script
lua.run('return square(foo)'); // gives you 4

// supply an object as second paramter to run() to set global vars
lua.run('return bar', {bar: 2}); // gives you 2

// run function
lua.run('function add(a, b) \n return a + b \n end'); // first we create a lua function
lua.call('add', [1, 2]); // gives you 3

// destroy when done with the instance
lua.destroy();

Install

Target C++

When targeting C++ we compile the Lua runtime from its C source code.

  1. Install haxelib: linc_lua
  2. Add -lib linc_lua to your haxe build

Target JS

When targeting JS we utilize Fengari, which is the Lua VM written in pure JavaScript.

You can choose to either build a standalone js file for Fengari or require it in your project.

For browser without bundlers
  1. Install haxelib: hxjs-fengari
  2. Git clone https://github.com/fengari-lua/fengari
  3. Run yarn && yarn run build
  4. Add the output file (dist/fengari.js) to your project using a <script> tag in html
  5. Add -lib hxjs-fengari -D fengari_global to your haxe build

For Node.js or browser js with bundlers

  1. Install haxelib: hxjs-fengari
  2. yarn add https://github.com/fengari-lua/fengari
  3. Add -lib hxjs-fengari to your haxe build

TODO

  • Implement/test coroutines

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Haxe Lua Bindings (Embed Lua runtime in your Haxe app)

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