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ReLevel

ReLevel

A game about repetition.

This is being developed using SFML 2.0 in Visual Studio 2012 on Windows, and using Vim/Emacs and standard Makefiles on UNIX-like systems It should compile and run on both, as it uses no platform-specific code with the exception of #pragma comments for convenience in VS.

It features a game, along with a level editor for editing map files. To build everything, 'make' should do. To build just the Level Editor, run 'make LevelEditor'.

Mapfiles are syntaxed as follows:
Obj
ClassName
X
Y
End

Where:
Obj is the declaration of a new object
ClassName is the name of the class of the new object (e.g. Player, BasicEnemy, etc.)
X and Y are the coordinates of the new object
and End is the end of the entire Mapfile.

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Keller's Personal Game/Engine

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