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Header-only Minecraft region file parser

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libminecraft-file

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Header-only Minecraft region file reader / writer.

example

#include <minecraft-file.hpp>

#include <iostream>

int main() {
    using namespace mcfile;
    using namespace mcfile::je;
    using namespace mcfile::u8stream; // for std::ostream &operator<<(std::ostream&, std::u8string_view const&)
    namespace fs = std::filesystem;

    // accessing game data of the nether dimension
    World nether(fs::path("somewhere/.minecraft/saves/world/DIM-1"));
    // read region file from world/DIM-1/regions/r.0.0.mca
    std::shared_ptr<Region> region = nether.region(0, 0);

    // query whether the chunk (1, 2) is stored in the mca file
    std::cout << region->chunkExists(1, 2) << std::endl; // ture/false

    std::shared_ptr<Chunk> invalid = region->chunkAt(999, 999); // nullptr because chunk [999, 999] is not stored in r.0.0.mca
    std::shared_ptr<Chunk> chunk = region->chunkAt(0, 0);

    std::shared_ptr<Block const> invalidBlock = chunk->blockAt(-1, -1, -1); // nullptr because of invalid coordinates

    // get block information at (x, y, z) = (0, 1, 2)
    std::shared_ptr<Block const> b00 = chunk->blockAt(0, 1, 2);
    std::cout << b00->fName << std::endl; // "minecraft:bedrock" etc.

    // get biome type at (x, y, z) = (1, 0, 2)
    biomes::BiomeId biome = chunk->biomeAt(1, 2);
    if (auto biomeName = biomes::Biome::Name(biome, chunk->getDataVersion()); biomeName) {
        std::cout << *biomeName << std::endl; // "minecraft:crimson_forest" etc.
    }

    // accessing all chunks in the region
    bool done = region->loadAllChunks([](Chunk const &c) -> bool {
        blocks::BlockId b = c.blockIdAt(c.minBlockX(), 0, c.maxBlockZ());
        std::cout << blocks::Name(b, c.getDataVersion()) << std::endl;
        return true; // continue
    });
    std::cout << done << std::endl; // true if succeeded

    // erase chunk data from region
    // DANGEROUS: remove chunk (0, 0) from the mca file and overwrite it
    // region->clearChunk(0, 0);

    // coordinate utilities
    std::cout << Coordinate::RegionFromBlock(-1) << std::endl; // -1

    // split the region file to compressed chunk files
    region->exportAllToCompressedNbt(fs::path("./chunk_data_output_directory"));
    // ./chunk_data_output_directory/c.0.0.nbt.z
    //   ├── c.0.0.nbt.z
    //   ├── c.0.1.nbt.z
    //   ...
    // *.nbt.z can be decompressed: `pigz -z -d < c.0.0.nbt.z > c.0.0.nbt`

    // restore *.mca file from compressed chunk files
    int const regionX = 0;
    int const regionZ = 1;
    Region::ConcatCompressedNbt(regionX, regionZ,
                                fs::path("./chunk_data_output_directory"),
                                fs::path("./region_data_output_directory"));
}

dependency

  • zlib
  • libdeflate

license

  • MIT

SAST Tools

PVS-Studio - static analyzer for C, C++, C#, and Java code.

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