Skip to content

kattkieru/tradigitools

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

21 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

tradigitools

Copyright 2007 - 2021 Skeletal Studios

Original Design: Dimos Vrysellas, Charles Wardlaw
Original C++ Conversion: Chris Zurbrigg
Cinema 4D Version: Bret Bays

Introduction

Tradigitools is a helpful plugin for Maya (and now Cinema 4D) that promotes a more traditional workflow for animation with digital tools. It helps set keys and breakdowns, and has numerous workflow tools which were designed to make an animator's life easier.

It has been used extensively by studios in North America, and by many students of animation schools.

We are open sourcing the plugin in the hopes that it will gain a life of its own and continue to be used by animators, both hobbyist and professional, all over the world.

The source is released under the BSD license. If you use the source for anything, we'd appreciate an email (and a link to your project!).

Latest Update

Maya 2022 is now supported. There are some deprecation warnings, so I may go in and silence them by moving to newer API calls at some point. This would mean dropping support for earlier versions of Maya.

Building

The current build uses cmake. I recommend version 3.17 or above.

Builds use the regular cmake dance:

mkdir build && pushd build cmake -DMAYA_VERSION=2022 .. cmake --build . --config Release --target install

This will choose the version of Maya you've specified, and build the plugin.

Cinema 4D

This open source release also includes the Cinema 4D Python plugin. Please see the cinema4D folder for instructions on installation. If you're familiar with the Maya version, the Cinema 4D version should be right up your alley. Thank Bret Bays for his amazing contribution.

The Future

If you've made developments and would like to share, please don't hesitate to contact Charles (kattkieru on github).

Good luck and good animating!