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  1. Evidyon Evidyon Public

    Real-Time Isometric 3D MMORPG engine built from scratch in dx9 and c++

    C++ 5 1

  2. ThresholdJS ThresholdJS Public

    An implementation of Shamir's Secret Sharing algorithm for Bitcoin private keys (256-bit integers)

    18 4

  3. I describe a method for making Lampo... I describe a method for making Lamport signatures take up less space. I haven't seen anyone use hash chains this way before, so I think it's pretty cool.
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    What's this all about?
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    ======================
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    Digital cryptography! This is a subject I've been interested in since taking a class with Prof. [Fred Schneider](http://www.cs.cornell.edu/fbs/) back in college. Articles pop up on [Hacker News](http://news.ycombinator.com) fairly often that pique my interest and this technique is the result of one of them.
    5
    
                  
  4. heroes-of-the-storm-replay-parser heroes-of-the-storm-replay-parser Public

    Web service that returns a JSON description of a *.StormReplay file from Blizzard's game Heroes of the Storm

    Python 28 6

  5. This is the code for accessing pixel... This is the code for accessing pixel data from the backbuffer in a D3D9 application. Keywords: LPDIRECT3DSURFACE9 read backbuffer copy back buffer directly access back buffer Direct3D device DirectX 9
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    void demoExtractBackBufferPixels(LPDIRECT3DDEVICE9 d3d_device) {
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      // TODO: In your app, add FAILED() macros to check the HRESULTs passed back
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      //       by each of the API calls. I leave these out for clarity.
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  6. JollyCompany/teamjollygame2 JollyCompany/teamjollygame2 Public

    Team Jolly's Game Jam game

    C# 1 12