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Fire Emblem XP

Update 11/16/13

Initial update. I went through our current project and removed all important references, keeping only a couple of things for the demos. At this point the first test map doesn't work, though I may delve into it and add it back up in the same way the original FEXP demo was designed.

The biggest improvements are the updated weapons list to show off the new weapons I've added, the toggle for Str/Mag split, and the additions of a bunch of new classes/filled in sprites. I've heavily reorganized the Classes list so its easier to find what you're looking for.

Not everything has been fully cleaned yet; I spent so much time cleaning I finally had to give it a rest and start working on the actual game itself. After I finish a couple of demo chapter's I'll worry about cleaning it up some more.

The ACTUAL FE Project game is not going to show up online until a demo is available, and even then the source code won't be provided until the game is fully done and has been out for a while. When I make new improvements in the main game I will update them here as well unless it involves adding info on specific characters.

The only spoilers you're going to get are the fact that Ephraim and Eirika were recolored into two new characters. No, they aren't related to each other at all, it just so happens that Ephraim and Eirika were the best fits. Once I feel like it I'll add in the original sprites for Ephraim and Eirika up here.

About FEXP

As stated back in 2011 on Serenes Forest: http://serenesforest.net/forums/index.php?showtopic=27369

The FEXP toolkit was BwdYeti's pet project for almost three years, the product of countless hours of research, trial and error. Numerous resources were utilised in its creation, and a great many hands are to be credited for making it possible.

However, in light of recent and repeated adversities, it has become evident that maintaining the security of these consolidated efforts is impossible under the current system. As such, the FEXP project will cease development immediately and the FE7x project will continue development in XNA.

What this means for you, the end-user, is that the incomplete FEXP package is now available! Under the new FEXP forum, you will find tutorials, scripts and packages as they are uploaded - and of course, the engine itself.

I look forward to seeing what you do with the package!

FE Project

My brother-in-law and I have been working actively on our own Fire Emblem inspired game tentatively titled the Fire Emblem Project. Yeah, real original, right?

This project was on hiatus for a while, but we've started to finally make major breakthroughs in developing and enhancing Fire Emblem XP to work towards our goals. We're now officially starting to get chapters developed in-game and have largely modified many of the scripts and menus.

To that end I decided to create this Github project so I can better keep all my files and scripts organized and so I can revert back to old versions in case if I make any mistakes.

I will not be posting up the full raw code just yet. I'll strip our own additions out until our project is done. No spoilers; the Fire Emblem Project may be inspired by the series, and it will use Fire Emblem music, but it will have its own original storyline unrelated to Fire Emblem whatsoever.

What About Super FEXP?

Yes, I'm well aware that Klokinator was in development of a project named Super FEXP (http://www.terrariaonline.com/threads/super-fexp-fire-emblem-rmxp.95876/). Fact is, he stated back in February it'd be out in a few months. He's still saying that as of last month. It doesn't seem to be going anywhere fast.

If Klokinator has made some progress and I can see some results, I'd be willing to look into it and maybe even help him work on it. For now, though, I'm going with updating FEXP myself. I've already made some important additions and am still working on more, and we've filled in numerous new class animations. I don't want to have to wait until Super FEXP is ready for us to finish this project.

Credits

Major credits to Klokinator for the guide to FEXP: http://www.klokreations.net/t422-fexp-ultimate-tutorial-on-hold-currently

I may have been able to figure it out on my own, but it would've taken far longer without the guide.

Major credits to BwdYeti as well for producing the original FEXP and releasing it to the public.

Naturally, credits also to Nintendo and Intelligent systems for creating Fire Emblem in the first place.

Fire Emblem © Nintendo and Intelligent Systems, all rights reserved.

RPG Maker XP © Enterbrain

See License.txt for more info.

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Adding improvements and enhancements to Fire Emblem XP, original code by BwdYeti.

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