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Issues list

A rounded box primitive would be a nice thing 🚀 enhancement New feature or request 🎨 render Anything to do with rendering (windows, physics, etc.)
#41 opened Feb 14, 2024 by jonathanhogg
What if Context objects became the interface between the engine and rendering? 💡 idea A hair-brained concept 🧱 model Anything to do with the underlying graph/value model 🎨 render Anything to do with rendering (windows, physics, etc.)
#39 opened Feb 6, 2024 by jonathanhogg
Add unit/regression tests for language simplifier 💬 language Anything to do with the parser/evaluator/VM 🧪 tests Anything to do with the tests
#30 opened Jan 22, 2024 by jonathanhogg Version 1.0.0
Rewrite !physics computation code as an OpenGL compute shader? 🚀 enhancement New feature or request 💡 idea A hair-brained concept 🎨 render Anything to do with rendering (windows, physics, etc.)
#29 opened Jan 22, 2024 by jonathanhogg
Should Vector support a second dimension? 💡 idea A hair-brained concept 💬 language Anything to do with the parser/evaluator/VM 🧱 model Anything to do with the underlying graph/value model
#16 opened Oct 30, 2023 by jonathanhogg
Laser driver should use Vector and Matrix33 🚀 enhancement New feature or request 🎨 render Anything to do with rendering (windows, physics, etc.)
#14 opened Sep 20, 2023 by jonathanhogg
OSC support should be added to render framework 🚀 enhancement New feature or request 🎨 render Anything to do with rendering (windows, physics, etc.)
#7 opened Aug 12, 2023 by jonathanhogg
Documentation is woefully inadequate 📙 docs Improvements or additions to documentation
#5 opened Aug 11, 2023 by jonathanhogg
6 of 9 tasks
Version 1.0.0
OpenGL is dying 💡 idea A hair-brained concept 🎨 render Anything to do with rendering (windows, physics, etc.)
#3 opened Apr 11, 2023 by jonathanhogg
The graph model could be a proper DAG 💡 idea A hair-brained concept 💬 language Anything to do with the parser/evaluator/VM 🧱 model Anything to do with the underlying graph/value model
#2 opened Jan 3, 2023 by jonathanhogg
5 tasks
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