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Grid Plugin

An UE4 plugin for grid-based game

image

Features

  • Support square and hexagon grid
  • Support multi-level grid
  • Grid-based pathfinding and movement
  • Multiple grid rendering method: Decal and Outline(XCom2-like)
  • Grid sensing component1
  • Blueprint support
  • Editor integration
  • Customizable classes
  • PathGuide for rendering path

QuickStart

  • Set pawn's default controller to AAIController or its subclass2
  • Add UGridNavigationComponent to your pawn3
  • Add UGridSensingComponent to your pawn (optional)
  • Spawn GridManager at game startup4
  • Write game logic

Customizable Classes

  • UGridInfo: inherit from this class to add game-specific information
  • USquarePathFinder and UHexagonPathFinder: customize pathfinding logic
  • UGridNavigationAgent: inherit from this class to implement special movement, e.g.: jump, climb and so on
  • UGridPainter: customize grid rendering5

Install

  1. Clone this project to ${YourProject}/Plugins/
  2. Generate project file
  3. Compile

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  1. plus a component visualizer for debug and level design

  2. we need it to implement default grid-based movement

  3. if you have custom UGridNavigationAgent, add it to Component's 'AgentClasses'

  4. if you have custom class, set it properly in spawn parameter

  5. Default is UGridDecalPainter which using decal component to rendering grid

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