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3D character animation and motion capture sysetm via QT, OpenGL

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3D character animation driven by markerless human body motion capturing

Code implementation of paper titled:

Pipeline:

pipeline

System:

display

Example:

example

\cite{wang2019markerless}:

@inproceedings{wang2019markerless, title={A markerless body motion capture system for character animation based on multi-view cameras}, author={Wang, Jinbao and Lyu, Ke and Xue, Jian and Gao, Pengcheng and Yan, Yanfu}, booktitle={ICASSP 2019-2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)}, pages={8558--8562}, year={2019}, organization={IEEE} }