Welcome to our repository dedicated to design patterns! Here, we explore fundamental concepts that drive the structuring and organization of code in software projects.
Design patterns are proven solutions to recurring problems in software development, providing guidelines and abstractions to make code more flexible, scalable, and easy to maintain. They offer a common language for discussing solutions to common problems.
Understanding design patterns is essential for any software developer as they help create more structured, reusable, and understandable code. Additionally, they promote good design and software architecture practices.
In this repository, you'll find concise explanations and simple examples of some popular design patterns:
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Singleton: Ensures that a class has only one instance and provides a global point of access to that instance.
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Strategy: Allows defining a family of algorithms, encapsulating them, and making them interchangeable.
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Facade: Provides a simplified interface to a complex subsystem.
Feel free to explore the code examples and learn more about how to apply these patterns in your own projects. Each pattern has a clear explanation and a small example project to facilitate understanding and implementation.
Contributions are welcome! If you have any suggestions for improvement or want to add new design patterns, feel free to submit a pull request.
If you want to learn more about design patterns, we recommend reading the following resources:
- "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides.
- "Head First Design Patterns" by Eric Freeman, Elisabeth Robson, Bert Bates, Kathy Sierra.
If you have any questions or need help, feel free to reach out to us via GitHub Issues or by email: jean@jps.com
Enjoy exploring design patterns and improving your software development skills! π