Pixelated 3D look in Unity3D (using RenderTexture)
Made in Unity 5.6.0f3.
This is an implementation of this tutorial by Iain Dowling on how to get this pixelated effect using render textures -- I thought it would be nice to have a working implementation as a starting point.
The demo environment mesh was made using Asset Forge (quickly thrown together, it does not nearly showcase all of the Asset Forge features)
The first person controller with camera mouse is based on this tutorial by Holistic3D.