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Printing the constructor name for non-plain objects #15

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39 changes: 37 additions & 2 deletions index.js
Expand Up @@ -15,6 +15,7 @@ var objectToString = Object.prototype.toString;
var functionToString = Function.prototype.toString;
var match = String.prototype.match;
var bigIntValueOf = typeof BigInt === 'function' ? BigInt.prototype.valueOf : null;
var getPrototype = Object.getPrototypeOf || function(o) { return o.__proto__; };
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What about the older engines where __proto__ isn't even available?

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In that case, __proto__ will be undefined, as will be the result of getPrototype. Consequently, getTypeString will return null (because the result of getPrototype is falsey). And the code will behave as it always has, not printing a type prefix.

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Wouldn't a { __proto__: 3 } return 3 in an engine where it's not available?

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Wouldn't a { __proto__: 3 } return 3 in an engine where it's not available?

That will happen even in engines that support __proto__.

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@ExE-Boss that spec text only treats it as a normal data property when it's not a string, or computed.

({ __proto__: 3 }).__proto__ === Object.prototype returns true in a modern engine, but in, say, IE 8, it returns false.

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Specifically, in IE 8, ({ __proto__: 3 }).__proto__ returns 3.


var inspectCustom = require('./util.inspect').custom;
var inspectSymbol = inspectCustom && isSymbol(inspectCustom) ? inspectCustom : null;
Expand Down Expand Up @@ -145,9 +146,12 @@ module.exports = function inspect_(obj, options, depth, seen) {
return markBoxed(inspect(String(obj)));
}
if (!isDate(obj) && !isRegExp(obj)) {
var typeString = getTypeString(obj);
var prefix = typeString ? typeString + ' ' : '';
var xs = arrObjKeys(obj, inspect);
if (xs.length === 0) { return '{}'; }
return '{ ' + xs.join(', ') + ' }';
return xs.length === 0
? prefix + '{}'
: prefix + '{ ' + xs.join(', ') + ' }';
}
return String(obj);
};
Expand Down Expand Up @@ -319,3 +323,34 @@ function arrObjKeys(obj, inspect) {
}
return xs;
}

// Returns the object's constructor name or null if it is a plain object
// or doesn't have a prototype.
function getTypeString(o) {
if (Object.prototype.toString.call(o) !== '[object Object]') return null;
var prototype = getPrototype(o);
if (!prototype) return null;

var constructorName = o.constructor ? o.constructor.name : null;
var isPlainObject = constructorName === 'Object' && looksLikeObjectPrototype(prototype);
if (isPlainObject) {
return null;
}

return constructorName;
}

// Indicates whether the specified object appears to be Object.prototype,
// regardless of the object's realm.
function looksLikeObjectPrototype(o) {
if (o === Object.prototype) return true;

// Cross-realm objects use a different Object, so we have to use a heuristic.
return !getPrototype(o)
&& o.hasOwnProperty('hasOwnProperty')
&& o.hasOwnProperty('isPrototypeOf')
&& o.hasOwnProperty('propertyIsEnumerable')
&& o.hasOwnProperty('toLocaleString')
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should these check that they're functions, and ideally, that they behave as expected?

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I don't think there's anything to be gained by that. Consider that you have an object with own properties hasOwnProperty, isPrototypeOf, etc. Either this is Object.prototype, or it's an object that's trying really hard to look like it. In the latter case, chances are that all those will be functions and that they'll behave correctly.

What's the worst that can happen? The worst case is that you have an object that's trying hard to look like a plain object, and that your library prints it just like a plain object. I don't think that's bad.

After all, this library isn't generating structured information. It's generating a debug string that is supposed to help a developer understand an object graph. And I don't think that anybody will complain if something that's virtually indistinguishable from a plain object is visualized as a plain object.

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That's a fair point. However, to be indistinguishable, this library would have to be unable to distinguish it.

One extreme length we could go to is ensuring not just that they're all functions, but also that Function.prototype.toString.call indicates it's native code, which would work cross-realm.

&& o.hasOwnProperty('toString')
&& o.hasOwnProperty('valueOf');
}
21 changes: 21 additions & 0 deletions test/typed.js
@@ -0,0 +1,21 @@
var inspect = require('../');
var test = require('tape');

test('prototype is Object.prototype', function (t) {
t.plan(1);
var obj = {};
t.equal(inspect(obj), '{}');
});

test('prototype is null', function (t) {
t.plan(1);
var obj = Object.create(null);
t.equal(inspect(obj), '{}');
});

test('prototype from new', function (t) {
t.plan(1);
function Foo() {}
var obj = new Foo();
t.equal(inspect(obj), 'Foo {}');
});