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Version 0.7.1

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@joethephish joethephish released this 09 Mar 17:38
· 559 commits to master since this release

In rough order of coolness, from "um?" to "yawn":

  • Ability to pass arguments to knots (or functions) from the game.
  • Exposed list functionality to game so that you can work with InkListItem objects that the engine uses internally.
  • Multi-line sequence elements can now contain weaves (with choices) - previously they could only contain simple content.
  • Made != operator work on strings.
  • ink-engine-runtime.csproj converted to a PCL (Portable Class Library) (thanks @iainmerrick!)
  • Unity integration: Auto-generated InkLibrary.asset has been split up into InkLibrary and InkSettings.
  • Fixes for calling ink functions from game code
  • Fix for native functions that take arguments that need to have references resolved
  • Fix for compiler crash when there's an empty thread
  • Fix for thread IDs not being correct, especially for very first created thread - affected save/load of game state.
  • Fix for crash when assigning a list from another list, where neither have origins
  • More miscellaneous compiler fixes