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Version 0.6.4

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@joethephish joethephish released this 20 Dec 16:34
· 655 commits to master since this release
  • The ink runtime engine is no longer compiled directly into inklecate (the ink compiler), and is instead a separate DLL. This required some tweaks to the structure of how the Unity plugin is structured slightly, though hopefully shouldn't affect anything noticeably!
  • Big optimisation for when you do a large contentless calculation after a line of content (ending in a newline).
  • Force choices to always come after content - this was possible to get around previously with threads.