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Update CHANGES-SampSharp.GameMode.md
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ikkentim committed Jan 7, 2019
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### 0.8.0
- Initial .NET Core version
- Added `Weapon.Suicide` definition
- Added `Color(byte, byte, byte, float)` constructor
- Added ExplosionType enum (#234)
- Added netstat properties to the `BasePlayer` class (#238)
- Added `VehicleColor` enum and `Color.FromVehicleColor` (#270)
- Added support for `BaseVehicle` or derived types in command parameters (#276)
- Added `MapIcon` enum (#206/#288)
- Added `ObjectModel` enum and `PickupType enum (#291)
- Changed Dialog.ShowAsync to throw `PlayerDisconnectedException` instead of `TaskCancelledException`
- Fixed `Dialog.Hide` not working (#212)
- Fixed `BaseVehicle.CreateStatic(VehicleModelType, Vector3, float, int, int)` overload not creating static vehicle
- Fixed `OnPlayerEnterCheckpoint` callback not being processed

### 0.8.0-alpha10
- Added `VehicleColor` enum and `Color.FromVehicleColor` (#270)
- Added support for `BaseVehicle` or derived types in command parameters (#276)
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