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iUltimateLP/README.md

Hey there :)

My name's Jonathan Verbeek, I am 24 years old and a professional Unreal Engine programmer. I have excellent knowledge in Blueprints, C++, 3D art, Animations, Sound, and UI/UX design.

Next to Unreal, I'm programming tools for the Nintendo Switch Homebrew community, little gadgets or just some test libraries.

In my freetime, I play a couple of instruments and produce downtempo music under the name JV.

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Contact me

Feel free to contact me at ๐Ÿ“ซ hello (at) jverbeek.de or at Discord Mandelbrot#5630.

Pinned

  1. NXGallery NXGallery Public

    ๐ŸŽฎ A Nintendo Switch Homebrew Application to transfer your screenshots to your phone or PC in no-time ๐Ÿ“ฑโšก

    C++ 69 3

  2. MagicHomeController MagicHomeController Public

    ๐Ÿ’ก๐ŸŒˆ .NET library which fakes a MagicHome/ZENGGE/FLUX LED-Controller

    C# 5

  3. unreal-git-push unreal-git-push Public

    Unreal Engine 4 Git Push Plugin - Extends the User Interface of the editor

    C++ 5 2

  4. launchpad-dot-net launchpad-dot-net Public

    ๐Ÿ”‰ A lightweight C# Launchpad extension library, for easy handling.

    C# 12 6

  5. Implements dynamic textures into Unr... Implements dynamic textures into Unreal Engine 4, which can be dynamically written at runtime using the fastest way possible: by directly manipulating the pixel buffer of the texture.
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    // DynamicTexture
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    #include "DynamicTexture.h"
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    // UTextures have a BPP of 4 (Red, Green, Blue, Alpha)