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Hydna JavaScript client library

A multi-transport Hydna (http://www.hydna.com) client library that will automatically detect the best available transport for the connecting client. The following transports are supported:

  • WebSockets
  • Binary TCP using Flash fallback (if WebSockets are not available)
  • HTTP Comet (longpolling at present - if Flash is not available)

Installation

Add the following to the head-element of your HTML source:

<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/hydna/1.0.1/hydna.min.js"></script>

This library comes with Require.js and CommonJS support. See examples/requirejs.html for example.

Installation via Bower

This package is also available via Bower:

$ bower install hydna

Usage

Open a channel in read/write mode and attach event-handlers that respond to open- and error events:

var channel = new HydnaChannel('public.hydna.net', 'rw');

channel.onopen = function(event) {
    // channel is open and ready to use 
};

channel.onerror = function(event) {
    // an error occured when connecting or opening the channel
};

You need to add another event handler that is invoked when messages are received:

channel.onmessage = function(event) {
    alert(event.data);
};

And call send() if you want to send data over the channel:

chan.send("this is a message");

API Documentation

The Hydna JavaScript client library consists of a single class: HydnaChannel. The API has been modeled to be similar to that of the WebSocket standard specification.

HydnaChannel(uri, mode)

When creating a channel, you pass in the URI and mode in which the channel should be opened:

var channel = new HydnaChannel('public.hydna.net', 'r');

Event handlers

The following event handlers are exposed by the HydnaChannel: onopen, onmessage, onsignal, onclose, and onerror.

The appropriate event handler will be invoked whenever an event that corresponds to the handler is triggered.

The object also support jQuery-style event binding via on and off. These methods are chaniable. See examples/eventhandlers.html for examples.

channel.onopen

Invoked when a connection has been established and the requested channel was successfully opened.

In the example below a channel is initialized and an alert message displayed when it has been successfully opened:

var channel = new HydnaChannel('public.hydna.net', 'r');
channel.onopen = function(event) {
    alert('channel was successfully opened!');
}

channel.onmessage

Invoked as messages arrive on the channel. event.data contains the actual message received. event.priority contains the priority of the message.

channel.onmessage = function(event) {
    alert('message received: ' + event.data);
};

channel.onsignal

Triggered as signals are emitted on the channel. event.data contains the message.

channel.onsignal = function(event) {
    alert('signal received: ' + event.data);
}

channel.onclose

Triggered when a channel is closed. event.reason contains optional reason.

channel.onclose = function(event) {
     alert('the channel was closed: ' + event.data);
}

channel.onerror

Triggered when an error occurs. event.data contains optional error message.

channel.onerror = function(event) {
    alert('error occured: ' + event.data);
}

Methods

The following methods exist on instances of HydnaChannel: send, emit, and close.

channel.send(message, priority=0)

Transmit message -- which is a string or binary array -- over an open channel. A priority can be set to dictate how the server should treat the message during high-load situations. The value can be in the range 0-7 and defaults to 0 which is the highest priority.

channel.onopen = function(event) {
    channel.send('hello world!');
};

channel.emit([data])

Emits a signal with optional data on the channel.

channel.onopen = function(event) {
    channel.emit('logged_in');
};

channel.close(message='')

Closes the channel. Will also close the connection if there are no more channels open that use the same transport on the same domain.

The optional message is sent to the behavior instance.

channel.onopen = function(event) {
    channel.close('goodbye cruel world!');
};

Properties

The following properties exist on instances of HydnaChannel:

  • channel.bufferedAmount The number of bytes of data that have been queued using calls to send() but not yet transmitted to the network (this property is not supported for Comet and Flash transports).
  • channel.readable is true if channel is readable and false if it's not.
  • channel.writable is true if channel is writable and false if it's not.
  • channel.emitable is true if channel is emitable and false if it's not.
  • channel.readyState Returns the "ready-state" of the channel. It can be either one of the following: HydnaChannel.CONNECTING, HydnaChannel.OPEN, HydnaChannel.CLOSING, and HydnaChannel.CLOSED.
  • channel.transport is a string representing the underlying transport for specified channel.

Static members

  • HydnaChannel.VERSION current library version
  • HydnaChannel.TRANSPORT contains the name of the transport selected.
  • HydnaChannel.WEBSOCKET is set to true if browser supports WebSockets
  • HydnaChannel.FLASH is set to true if browser supports Flash
  • HydnaChannel.COMET is set to true if browser supports Comet
  • HydnaChannel.MAXSIZE the maximum size of messages allowed (in bytes).
  • HydnaChannel.sizeOf(data) returns the size of data (String or binary array) in bytes.

Generating a distribution

You can skip this step if you're sourcing the script from the CDN.

Requirements

Apache Flex

Installation on OS X:

brew install flex_sdk

NodeJS

Installation on OS X:

brew install nodejs

UglifyJS (optional)

Installation:

npm install -g uglifyjs

Building

First configure, then make:

$ ./configure
$ make

The files generated will be placed in dist.