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What is j2?

j2是一个UE中可以通过Console快速定位到ContentBrower中目录或资源的工具,无需逐级手动点选目录,通过命令直接跳转。

Usage

插件提供了一个名为j2(jump to)的命令,利用Console唤起(`键):

参数可以传递目录:

j2 /Game/StarterContent/Maps

或者资源路径:

j2 /Game/StarterContent/Textures/T_Concrete_Panels_N

并且能够支持ContentBrowser中对资源进行Copy Reference的路径:

j2 /Script/Engine.Texture2D'/Game/StarterContent/Textures/T_Concrete_Panels_N.T_Concrete_Panels_N'

当检测到传递的参数是资源路径,就会跳转到它所在目录下,并选中该资源。

History

由于是基于Console实现的,所以它天然能够保存执行的历史,实现在历史记录中快速切换:

注:Console的执行历史记录在[PROJECT_DIR]/Saved/Config/ConsoleHistory.ini中。

[ConsoleHistory]
History=j2 /Game/StarterContent/Maps
History=j2 /Game/StarterContent/Textures/T_Concrete_Panels_N
History=j2 /Script/Engine.Texture2D'/Game/StarterContent/Textures/T_Concrete_Panels_N.T_Concrete_Panels_N'
History=j2 /Game

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very fast jump to directory or asset.

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