Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Hippy Grab WIP #2534

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open

Conversation

8bitgentleman
Copy link
Contributor

This slightly changes the hallway hippies so that they “grab” and attack the player like in the episode. This is a subtle way to teach the player that they can jump on enemies. I’ve seen a lot of play-throughs where they never jump on enemies.
I’d like some feedback on this, it feels a little like a glitch instead of a feature right now.

The hippies “grab” the player like in the episode
@LoubiTek
Copy link
Contributor

LoubiTek commented Apr 13, 2017

Indeed I just implemented this feature and it works well.
On the other hand when the player touches the hippy there are some problems:

  • The player remains blocked due to the freeze
    (Only way out and open the inventory to unlock it)

  • The player can attack at times even while blocking.
    (The animation of the attack and non-existent)

  • If the player jumps at the same time as the hippy falls, the player stays in the airs and blinks red.
    (Idem, open inventory)

That's just about everything I've noticed @8bitgentleman.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants